mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-01 02:46:41 +00:00
feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console (#508)
* Re-do commits to avoid awful rebase * You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor. * Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors. * Fixed commands, and set the loaded schematic as the world override in CLI * Properly load tags * Added 1.14.4 data values * Allow a majority of commands to be performed by the console. * Fixed a lot of PR requested changes * Added a Locatable interface and use that for getting the location of the player in commands. * Added script support. Currently requires a newline at the end of the script. * Shade everything to allow this to run locally - should probably minimize this to an extent later. * Actually hook up the version * Added a //world command to set the override * Fixed a missed checkstyle issue * Added CommandBlock support to Bukkit * Make command block support configurable * Minor cleanup and implementing a few of the final functions * Fixed most issues from PR * Improve UX, saving is now automatic and unknown command messages show * Better save docs and support any clipboard format * Include the entire formats list * Arrays.copyOf * Clear the world override if the selector is called on another world. * Update logging extent to allow basic logging with non-player actors
This commit is contained in:
@ -33,6 +33,8 @@ import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
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import com.sk89q.worldedit.command.util.Logging;
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import com.sk89q.worldedit.command.util.WorldEditAsyncCommandBuilder;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extension.platform.Locatable;
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import com.sk89q.worldedit.extension.platform.permission.ActorSelectorLimits;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.function.block.BlockDistributionCounter;
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@ -104,23 +106,26 @@ public class SelectionCommands {
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)
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@Logging(POSITION)
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@CommandPermissions("worldedit.selection.pos")
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public void pos1(Player player, LocalSession session,
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public void pos1(Actor actor, World world, LocalSession session,
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@Arg(desc = "Coordinates to set position 1 to", def = "")
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BlockVector3 coordinates) throws WorldEditException {
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Location pos;
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if (coordinates != null) {
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pos = new Location(player.getWorld(), coordinates.toVector3());
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pos = new Location(world, coordinates.toVector3());
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} else if (actor instanceof Locatable) {
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pos = ((Locatable) actor).getBlockLocation();
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} else {
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pos = player.getBlockIn();
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}
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if (!session.getRegionSelector(player.getWorld()).selectPrimary(pos.toVector().toBlockPoint(), ActorSelectorLimits.forActor(player))) {
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player.printError("Position already set.");
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actor.printError("You must provide coordinates as console.");
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return;
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}
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session.getRegionSelector(player.getWorld())
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.explainPrimarySelection(player, session, pos.toVector().toBlockPoint());
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if (!session.getRegionSelector(world).selectPrimary(pos.toVector().toBlockPoint(), ActorSelectorLimits.forActor(actor))) {
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actor.printError("Position already set.");
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return;
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}
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session.getRegionSelector(world)
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.explainPrimarySelection(actor, session, pos.toVector().toBlockPoint());
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}
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@Command(
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@ -129,23 +134,26 @@ public class SelectionCommands {
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)
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@Logging(POSITION)
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@CommandPermissions("worldedit.selection.pos")
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public void pos2(Player player, LocalSession session,
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public void pos2(Actor actor, World world, LocalSession session,
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@Arg(desc = "Coordinates to set position 2 to", def = "")
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BlockVector3 coordinates) throws WorldEditException {
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Location pos;
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if (coordinates != null) {
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pos = new Location(player.getWorld(), coordinates.toVector3());
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pos = new Location(world, coordinates.toVector3());
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} else if (actor instanceof Locatable) {
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pos = ((Locatable) actor).getBlockLocation();
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} else {
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pos = player.getBlockIn();
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}
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if (!session.getRegionSelector(player.getWorld()).selectSecondary(pos.toVector().toBlockPoint(), ActorSelectorLimits.forActor(player))) {
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player.printError("Position already set.");
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actor.printError("You must provide coordinates as console.");
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return;
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}
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session.getRegionSelector(player.getWorld())
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.explainSecondarySelection(player, session, pos.toVector().toBlockPoint());
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if (!session.getRegionSelector(world).selectSecondary(pos.toVector().toBlockPoint(), ActorSelectorLimits.forActor(actor))) {
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actor.printError("Position already set.");
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return;
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}
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session.getRegionSelector(world)
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.explainSecondarySelection(actor, session, pos.toVector().toBlockPoint());
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}
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@Command(
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@ -229,7 +237,7 @@ public class SelectionCommands {
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: ChunkStore.toChunk(coordinates.toBlockVector3());
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} else {
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// use player loc
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min2D = ChunkStore.toChunk(player.getBlockIn().toVector().toBlockPoint());
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min2D = ChunkStore.toChunk(player.getBlockLocation().toVector().toBlockPoint());
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}
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min = BlockVector3.at(min2D.getBlockX() * 16, 0, min2D.getBlockZ() * 16);
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@ -302,7 +310,7 @@ public class SelectionCommands {
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)
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@Logging(REGION)
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@CommandPermissions("worldedit.selection.contract")
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public void contract(Player player, LocalSession session,
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public void contract(Actor actor, World world, LocalSession session,
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@Arg(desc = "Amount to contract the selection by")
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int amount,
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@Arg(desc = "Amount to contract the selection by in the other direction", def = "0")
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@ -311,7 +319,7 @@ public class SelectionCommands {
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@MultiDirection
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List<BlockVector3> direction) throws WorldEditException {
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try {
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Region region = session.getSelection(player.getWorld());
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Region region = session.getSelection(world);
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int oldSize = region.getArea();
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if (reverseAmount == 0) {
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for (BlockVector3 dir : direction) {
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@ -322,15 +330,14 @@ public class SelectionCommands {
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region.contract(dir.multiply(amount), dir.multiply(-reverseAmount));
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}
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}
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session.getRegionSelector(player.getWorld()).learnChanges();
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session.getRegionSelector(world).learnChanges();
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int newSize = region.getArea();
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session.getRegionSelector(player.getWorld()).explainRegionAdjust(player, session);
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session.getRegionSelector(world).explainRegionAdjust(actor, session);
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player.print("Region contracted " + (oldSize - newSize) + " blocks.");
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actor.print("Region contracted " + (oldSize - newSize) + " blocks.");
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} catch (RegionOperationException e) {
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player.printError(e.getMessage());
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actor.printError(e.getMessage());
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}
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}
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@ -340,26 +347,26 @@ public class SelectionCommands {
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)
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@Logging(REGION)
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@CommandPermissions("worldedit.selection.shift")
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public void shift(Player player, LocalSession session,
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public void shift(Actor actor, World world, LocalSession session,
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@Arg(desc = "Amount to shift the selection by")
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int amount,
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@Arg(desc = "Direction to contract", def = Direction.AIM)
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@MultiDirection
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List<BlockVector3> direction) throws WorldEditException {
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try {
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Region region = session.getSelection(player.getWorld());
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Region region = session.getSelection(world);
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for (BlockVector3 dir : direction) {
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region.shift(dir.multiply(amount));
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}
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session.getRegionSelector(player.getWorld()).learnChanges();
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session.getRegionSelector(world).learnChanges();
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session.getRegionSelector(player.getWorld()).explainRegionAdjust(player, session);
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session.getRegionSelector(world).explainRegionAdjust(actor, session);
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player.print("Region shifted.");
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actor.print("Region shifted.");
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} catch (RegionOperationException e) {
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player.printError(e.getMessage());
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actor.printError(e.getMessage());
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}
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}
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@ -369,18 +376,18 @@ public class SelectionCommands {
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)
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@Logging(REGION)
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@CommandPermissions("worldedit.selection.outset")
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public void outset(Player player, LocalSession session,
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public void outset(Actor actor, World world, LocalSession session,
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@Arg(desc = "Amount to expand the selection by in all directions")
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int amount,
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@Switch(name = 'h', desc = "Only expand horizontally")
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boolean onlyHorizontal,
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@Switch(name = 'v', desc = "Only expand vertically")
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boolean onlyVertical) throws WorldEditException {
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Region region = session.getSelection(player.getWorld());
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Region region = session.getSelection(world);
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region.expand(getChangesForEachDir(amount, onlyHorizontal, onlyVertical));
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session.getRegionSelector(player.getWorld()).learnChanges();
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session.getRegionSelector(player.getWorld()).explainRegionAdjust(player, session);
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player.print("Region outset.");
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session.getRegionSelector(world).learnChanges();
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session.getRegionSelector(world).explainRegionAdjust(actor, session);
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actor.print("Region outset.");
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}
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@Command(
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@ -389,18 +396,18 @@ public class SelectionCommands {
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)
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@Logging(REGION)
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@CommandPermissions("worldedit.selection.inset")
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public void inset(Player player, LocalSession session,
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public void inset(Actor actor, World world, LocalSession session,
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@Arg(desc = "Amount to contract the selection by in all directions")
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int amount,
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@Switch(name = 'h', desc = "Only contract horizontally")
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boolean onlyHorizontal,
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@Switch(name = 'v', desc = "Only contract vertically")
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boolean onlyVertical) throws WorldEditException {
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Region region = session.getSelection(player.getWorld());
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Region region = session.getSelection(world);
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region.contract(getChangesForEachDir(amount, onlyHorizontal, onlyVertical));
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session.getRegionSelector(player.getWorld()).learnChanges();
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session.getRegionSelector(player.getWorld()).explainRegionAdjust(player, session);
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player.print("Region inset.");
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session.getRegionSelector(world).learnChanges();
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session.getRegionSelector(world).explainRegionAdjust(actor, session);
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actor.print("Region inset.");
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}
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private BlockVector3[] getChangesForEachDir(int amount, boolean onlyHorizontal, boolean onlyVertical) {
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@ -519,16 +526,15 @@ public class SelectionCommands {
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aliases = { ";", "/desel", "/deselect" },
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desc = "Choose a region selector"
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)
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public void select(Player player, LocalSession session,
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public void select(Actor actor, World world, LocalSession session,
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@Arg(desc = "Selector to switch to", def = "")
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SelectorChoice selector,
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@Switch(name = 'd', desc = "Set default selector")
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boolean setDefaultSelector) throws WorldEditException {
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final World world = player.getWorld();
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if (selector == null) {
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session.getRegionSelector(world).clear();
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session.dispatchCUISelection(player);
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player.print("Selection cleared.");
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session.dispatchCUISelection(actor);
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actor.print("Selection cleared.");
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return;
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}
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@ -538,38 +544,38 @@ public class SelectionCommands {
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switch (selector) {
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case CUBOID:
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newSelector = new CuboidRegionSelector(oldSelector);
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player.print("Cuboid: left click for point 1, right click for point 2");
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actor.print("Cuboid: left click for point 1, right click for point 2");
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break;
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case EXTEND:
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newSelector = new ExtendingCuboidRegionSelector(oldSelector);
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player.print("Cuboid: left click for a starting point, right click to extend");
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actor.print("Cuboid: left click for a starting point, right click to extend");
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break;
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case POLY: {
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newSelector = new Polygonal2DRegionSelector(oldSelector);
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player.print("2D polygon selector: Left/right click to add a point.");
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Optional<Integer> limit = ActorSelectorLimits.forActor(player).getPolygonVertexLimit();
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limit.ifPresent(integer -> player.print(integer + " points maximum."));
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actor.print("2D polygon selector: Left/right click to add a point.");
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Optional<Integer> limit = ActorSelectorLimits.forActor(actor).getPolygonVertexLimit();
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limit.ifPresent(integer -> actor.print(integer + " points maximum."));
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break;
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}
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case ELLIPSOID:
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newSelector = new EllipsoidRegionSelector(oldSelector);
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player.print("Ellipsoid selector: left click=center, right click to extend");
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actor.print("Ellipsoid selector: left click=center, right click to extend");
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break;
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case SPHERE:
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newSelector = new SphereRegionSelector(oldSelector);
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player.print("Sphere selector: left click=center, right click to set radius");
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actor.print("Sphere selector: left click=center, right click to set radius");
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break;
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case CYL:
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newSelector = new CylinderRegionSelector(oldSelector);
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player.print("Cylindrical selector: Left click=center, right click to extend.");
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actor.print("Cylindrical selector: Left click=center, right click to extend.");
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break;
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case CONVEX:
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case HULL:
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case POLYHEDRON: {
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newSelector = new ConvexPolyhedralRegionSelector(oldSelector);
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player.print("Convex polyhedral selector: Left click=First vertex, right click to add more.");
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Optional<Integer> limit = ActorSelectorLimits.forActor(player).getPolyhedronVertexLimit();
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limit.ifPresent(integer -> player.print(integer + " points maximum."));
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actor.print("Convex polyhedral selector: Left click=First vertex, right click to add more.");
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Optional<Integer> limit = ActorSelectorLimits.forActor(actor).getPolyhedronVertexLimit();
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limit.ifPresent(integer -> actor.print(integer + " points maximum."));
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break;
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}
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case LIST:
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@ -587,7 +593,7 @@ public class SelectionCommands {
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box.appendCommand("cyl", "Select a cylinder", "//sel cyl");
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box.appendCommand("convex", "Select a convex polyhedral", "//sel convex");
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player.print(box.create(1));
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actor.print(box.create(1));
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return;
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}
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@ -602,14 +608,14 @@ public class SelectionCommands {
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if (found != null) {
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session.setDefaultRegionSelector(found);
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player.print("Your default region selector is now " + found.name() + ".");
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actor.print("Your default region selector is now " + found.name() + ".");
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} else {
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throw new RuntimeException("Something unexpected happened. Please report this.");
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}
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}
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session.setRegionSelector(world, newSelector);
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session.dispatchCUISelection(player);
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session.dispatchCUISelection(actor);
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}
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private static class BlockDistributionResult extends PaginationBox {
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