feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console (#508)

* Re-do commits to avoid awful rebase

* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.

* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.

* Fixed commands, and set the loaded schematic as the world override in CLI

* Properly load tags

* Added 1.14.4 data values

* Allow a majority of commands to be performed by the console.

* Fixed a lot of PR requested changes

* Added a Locatable interface and use that for getting the location of the player in commands.

* Added script support. Currently requires a newline at the end of the script.

* Shade everything to allow this to run locally - should probably minimize this to an extent later.

* Actually hook up the version

* Added a //world command to set the override

* Fixed a missed checkstyle issue

* Added CommandBlock support to Bukkit

* Make command block support configurable

* Minor cleanup and implementing a few of the final functions

* Fixed most issues from PR

* Improve UX, saving is now automatic and unknown command messages show

* Better save docs and support any clipboard format

* Include the entire formats list

* Arrays.copyOf

* Clear the world override if the selector is called on another world.

* Update logging extent to allow basic logging with non-player actors
This commit is contained in:
Matthew Miller
2019-08-25 19:58:28 +10:00
committed by GitHub
parent a0b9810c44
commit 0620478763
72 changed files with 2386 additions and 569 deletions

View File

@ -30,6 +30,7 @@ import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.event.platform.ConfigurationLoadEvent;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extension.platform.Capability;
import com.sk89q.worldedit.extension.platform.NoCapablePlatformException;
import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.extension.platform.PlatformManager;
import com.sk89q.worldedit.util.paste.ActorCallbackPaste;
@ -81,8 +82,12 @@ public class WorldEditCommands {
actor.printDebug("----------- Capabilities -----------");
for (Capability capability : Capability.values()) {
Platform platform = pm.queryCapability(capability);
actor.printDebug(String.format("%s: %s", capability.name(), platform != null ? platform.getPlatformName() : "NONE"));
try {
Platform platform = pm.queryCapability(capability);
actor.printDebug(String.format("%s: %s", capability.name(), platform != null ? platform.getPlatformName() : "NONE"));
} catch (NoCapablePlatformException e) {
actor.printDebug(String.format("%s: %s", capability.name(), "NONE"));
}
}
}
@ -137,18 +142,18 @@ public class WorldEditCommands {
name = "tz",
desc = "Set your timezone for snapshots"
)
public void tz(Player player, LocalSession session,
public void tz(Actor actor, LocalSession session,
@Arg(desc = "The timezone to set")
String timezone) {
try {
ZoneId tz = ZoneId.of(timezone);
session.setTimezone(tz);
player.print("Timezone set for this session to: " + tz.getDisplayName(
actor.print("Timezone set for this session to: " + tz.getDisplayName(
TextStyle.FULL, Locale.ENGLISH
));
player.print("The current time in that timezone is: " + dateFormat.format(ZonedDateTime.now(tz)));
actor.print("The current time in that timezone is: " + dateFormat.format(ZonedDateTime.now(tz)));
} catch (ZoneRulesException e) {
player.printError("Invalid timezone");
actor.printError("Invalid timezone");
}
}