feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console (#508)

* Re-do commits to avoid awful rebase

* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.

* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.

* Fixed commands, and set the loaded schematic as the world override in CLI

* Properly load tags

* Added 1.14.4 data values

* Allow a majority of commands to be performed by the console.

* Fixed a lot of PR requested changes

* Added a Locatable interface and use that for getting the location of the player in commands.

* Added script support. Currently requires a newline at the end of the script.

* Shade everything to allow this to run locally - should probably minimize this to an extent later.

* Actually hook up the version

* Added a //world command to set the override

* Fixed a missed checkstyle issue

* Added CommandBlock support to Bukkit

* Make command block support configurable

* Minor cleanup and implementing a few of the final functions

* Fixed most issues from PR

* Improve UX, saving is now automatic and unknown command messages show

* Better save docs and support any clipboard format

* Include the entire formats list

* Arrays.copyOf

* Clear the world override if the selector is called on another world.

* Update logging extent to allow basic logging with non-player actors
This commit is contained in:
Matthew Miller
2019-08-25 19:58:28 +10:00
committed by GitHub
parent a0b9810c44
commit 0620478763
72 changed files with 2386 additions and 569 deletions

View File

@ -0,0 +1,81 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command.argument;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.platform.Capability;
import com.sk89q.worldedit.util.formatting.text.Component;
import com.sk89q.worldedit.util.formatting.text.TextComponent;
import com.sk89q.worldedit.world.World;
import org.enginehub.piston.CommandManager;
import org.enginehub.piston.converter.ArgumentConverter;
import org.enginehub.piston.converter.ConversionResult;
import org.enginehub.piston.converter.FailedConversion;
import org.enginehub.piston.converter.SuccessfulConversion;
import org.enginehub.piston.inject.InjectedValueAccess;
import org.enginehub.piston.inject.Key;
import java.util.List;
import java.util.stream.Collectors;
import java.util.stream.Stream;
public class WorldConverter implements ArgumentConverter<World> {
public static void register(CommandManager commandManager) {
commandManager.registerConverter(Key.of(World.class),
new WorldConverter()
);
}
private final TextComponent choices;
private WorldConverter() {
this.choices = TextComponent.of("any world");
}
@Override
public Component describeAcceptableArguments() {
return this.choices;
}
private Stream<? extends World> getWorlds() {
return WorldEdit.getInstance().getPlatformManager()
.queryCapability(Capability.GAME_HOOKS).getWorlds().stream();
}
@Override
public List<String> getSuggestions(String input) {
return getWorlds()
.map(World::getId)
.filter(world -> world.startsWith(input))
.collect(Collectors.toList());
}
@Override
public ConversionResult<World> convert(String s, InjectedValueAccess injectedValueAccess) {
World result = getWorlds()
.filter(world -> world.getId().equals(s))
.findAny().orElse(null);
return result == null
? FailedConversion.from(new IllegalArgumentException(
"Not a valid world: " + s))
: SuccessfulConversion.fromSingle(result);
}
}