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Fix some merge issues
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@ -104,7 +104,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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byte free = 0;
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while (y <= world.getMinimumPoint().getBlockY() + 2) {
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while (y <= world.getMaximumPoint().getBlockY() + 2) {
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if (!world.getBlock(new Vector(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
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++free;
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} else {
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