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Made /butcher print the radius it uses and added an "all" parameter.
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@ -370,8 +370,13 @@ public class UtilityCommands {
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final int radius;
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if(args.argsLength() > 0){
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radius = Math.max(1, args.getInteger(0));
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if (args.argsLength() > 0) {
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if (args.getString(0).equals("all")) {
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radius = -1;
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}
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else {
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radius = Math.max(1, args.getInteger(0));
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}
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}
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else{
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radius = config.butcherDefaultRadius;
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@ -395,7 +400,10 @@ public class UtilityCommands {
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}
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}
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player.print("Killed " + killed + " mobs.");
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if (radius < 0)
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player.print("Killed " + killed + " mobs.");
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else
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player.print("Killed " + killed + " mobs in a radius of "+radius+".");
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}
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public class FlagContainer {
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