Add base of sendFakeBlock to Sponge and Forge impls

This commit is contained in:
Matthew Miller
2018-08-18 19:35:53 +10:00
parent 20b67db48d
commit 0cbfc9308e
2 changed files with 40 additions and 0 deletions

View File

@ -30,6 +30,7 @@ import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.gamemode.GameMode;
import com.sk89q.worldedit.world.gamemode.GameModes;
import com.sk89q.worldedit.world.item.ItemTypes;
@ -183,6 +184,23 @@ public class SpongePlayer extends AbstractPlayerActor {
gameMode.getId()).get());
}
@Override
public void sendFakeBlock(Vector pos, BlockStateHolder block) {
org.spongepowered.api.world.Location<World> loc = player.getWorld().getLocation(pos.getX(), pos.getY(), pos.getZ());
if (block == null) {
player.sendBlockChange(loc.getBlockPosition(), loc.getBlock());
} else {
// TODO
// player.sendBlockChange(loc, BukkitAdapter.adapt(block));
// if (block instanceof BaseBlock && ((BaseBlock) block).hasNbtData()) {
// BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
// if (adapter != null) {
// adapter.sendFakeNBT(player, pos, ((BaseBlock) block).getNbtData());
// }
// }
}
}
@Override
public SessionKey getSessionKey() {
return new SessionKeyImpl(player.getUniqueId(), player.getName());