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Fix setbiome issue and tweak a few block names.
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@ -179,7 +179,7 @@ public enum BlockType {
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CARROTS(BlockID.CARROTS, "Carrots", "carrots", "carrotsplant", "carrotsblock"),
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POTATOES(BlockID.POTATOES, "Potatoes", "patatoes", "potatoesblock"),
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WOODEN_BUTTON(BlockID.WOODEN_BUTTON, "Wooden button", "woodbutton", "woodenbutton"),
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HEAD(BlockID.HEAD, "Head", "head", "headmount", "mount"),
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HEAD(BlockID.HEAD, "Head", "head", "skull"),
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ANVIL(BlockID.ANVIL, "Anvil", "anvil", "blacksmith"),
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TRAPPED_CHEST(BlockID.TRAPPED_CHEST, "Trapped Chest", "trappedchest", "redstonechest"),
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PRESSURE_PLATE_LIGHT(BlockID.PRESSURE_PLATE_LIGHT, "Weighted Pressure Plate (Light)", "lightpressureplate"),
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@ -190,7 +190,7 @@ public enum BlockType {
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REDSTONE_BLOCK(BlockID.REDSTONE_BLOCK, "Block of Redstone", "redstoneblock", "blockofredstone"),
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QUARTZ_ORE(BlockID.QUARTZ_ORE, "Nether Quartz Ore", "quartzore", "netherquartzore"),
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HOPPER(BlockID.HOPPER, "Hopper", "hopper"),
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QUARTZ_BLOCK(BlockID.QUARTZ_BLOCK, "Block of Quartz", "quartzblock"),
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QUARTZ_BLOCK(BlockID.QUARTZ_BLOCK, "Block of Quartz", "quartzblock", "quartz"),
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QUARTZ_STAIRS(BlockID.QUARTZ_STAIRS, "Quartz Stairs", "quartzstairs"),
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ACTIVATOR_RAIL(BlockID.ACTIVATOR_RAIL, "Activator Rail", "activatorrail", "tntrail", "activatortrack"),
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DROPPER(BlockID.DROPPER, "Dropper", "dropper");
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