Use fuzzy blocks in default block parser

This commit is contained in:
Jesse Boyd
2019-05-07 16:40:37 +10:00
parent 55b02e1b1f
commit 113aeb1689
3 changed files with 43 additions and 13 deletions

View File

@ -47,6 +47,7 @@ import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.extent.inventory.SlottableBlockBag;
import com.sk89q.worldedit.internal.registry.InputParser;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
@ -54,9 +55,11 @@ import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.block.FuzzyBlockState;
import com.sk89q.worldedit.world.registry.LegacyMapper;
import java.util.Arrays;
import java.util.Map;
import java.util.stream.Collectors;
import java.util.stream.Stream;
@ -249,10 +252,28 @@ public class DefaultBlockParser extends InputParser<BaseBlock> {
throw new NoMatchException(BBC.getPrefix() + "Does not match a valid block type: '" + input + "'");
}
}
// if (nbt == null) nbt = state.getNbtData();
if (nbt == null) nbt = state.getNbtData();
if (stateString != null) {
state = BlockState.get(state.getBlockType(), "[" + stateString + "]", state);
if (context.isPreferringWildcard()) {
if (stateString.isEmpty()) {
state = new FuzzyBlockState(state);
} else {
BlockType type = state.getBlockType();
FuzzyBlockState.Builder fuzzyBuilder = FuzzyBlockState.builder();
fuzzyBuilder.type(type);
String[] entries = stateString.split(",");
for (String entry : entries) {
String[] split = entry.split("=");
String key = split[0];
String val = split[1];
Property<Object> prop = type.getProperty(key);
fuzzyBuilder.withProperty(prop, prop.getValueFor(val));
}
state = fuzzyBuilder.build();
}
}
}
}

View File

@ -174,7 +174,7 @@ public class DefaultMaskParser extends FaweParser<Mask> {
} catch (InputParseException ignore) {}
}
if (mask == null) {
context.setPreferringWildcard(true);
context.setPreferringWildcard(false);
context.setRestricted(false);
BlockStateHolder block = worldEdit.getBlockFactory().parseFromInput(full, context);
builder.add(block);