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upstream: Update upstream (#1430)
* upstream: Update upstream c407471 Re-add class shutter with tweaks. (1947) * upstream: Update Upstream 29f1c66 If a trace hits the world limit, cancel it (1942) * upstream: Update upstream 511daa5 Update paperweight dev bundle
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@ -3,7 +3,7 @@ plugins {
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}
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applyPaperweightAdapterConfiguration(
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"1.17.1-R0.1-20211109.085555-183"
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"1.17.1-R0.1-20211120.192557-194"
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)
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repositories {
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@ -0,0 +1,34 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.scripting;
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import org.mozilla.javascript.ClassShutter;
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/**
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* Hides Minecraft's obfuscated names from scripts.
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*/
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class MinecraftHidingClassShutter implements ClassShutter {
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@Override
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public boolean visibleToScripts(String fullClassName) {
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return fullClassName.contains(".") || fullClassName.length() >= 4;
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}
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}
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@ -50,6 +50,7 @@ public class RhinoCraftScriptEngine implements CraftScriptEngine {
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throws Throwable {
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RhinoContextFactory factory = new RhinoContextFactory(timeLimit);
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Context cx = factory.enterContext();
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cx.setClassShutter(new MinecraftHidingClassShutter());
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ScriptableObject scriptable = new ImporterTopLevel(cx);
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Scriptable scope = cx.initStandardObjects(scriptable);
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@ -170,17 +170,15 @@ public class TargetBlock {
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* @return Block
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*/
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public Location getAnyTargetBlock() {
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boolean searchForLastBlock = true;
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Location lastBlock = null;
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while (getNextBlock() != null) {
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if (stopMask.test(targetPos)) {
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break;
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} else {
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if (searchForLastBlock) {
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lastBlock = getCurrentBlock();
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if (lastBlock.getBlockY() <= world.getMinY() || lastBlock.getBlockY() >= world.getMaxY()) {
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searchForLastBlock = false;
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}
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if (lastBlock.getBlockY() < world.getMinY()
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|| lastBlock.getBlockY() > world.getMaxY()) {
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return null;
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}
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}
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}
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