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/thru should now treat torches and such as pass-through blocks.
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@ -176,10 +176,10 @@ public class HMPlayer extends LocalPlayer {
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if (searchDist > 20) {
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if (searchDist > 20) {
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return false;
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return false;
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}
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}
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if (block.getType() == 0) {
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if (BlockType.canPassThrough(block.getType())) {
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if (foundNext) {
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if (foundNext) {
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Vector v = new Vector(block.getX(), block.getY() - 1, block.getZ());
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Vector v = new Vector(block.getX(), block.getY() - 1, block.getZ());
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if (world.getBlockType(v) == 0) {
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if (BlockType.canPassThrough(world.getBlockType(v))) {
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setPosition(v.add(0.5, 0, 0.5));
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setPosition(v.add(0.5, 0, 0.5));
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return true;
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return true;
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}
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}
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