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https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-01 02:46:41 +00:00
Fixed a few more issues found looking over the changeset.
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@ -23,12 +23,12 @@ import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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/**
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* Handles various quirks when setting blocks, such as ice turning
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@ -19,14 +19,14 @@
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package com.sk89q.worldedit.extent.world;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.world.World;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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/**
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* Automatically loads chunks when blocks are accessed.
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@ -19,21 +19,21 @@
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package com.sk89q.worldedit.extent.world;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.operation.RunContext;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Implements "fast mode" which may skip physics, lighting, etc.
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*/
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@ -23,11 +23,11 @@ import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockTypes;
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/**
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* Makes changes to the world as if a player had done so during survival mode.
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