Fixed a few more issues found looking over the changeset.

This commit is contained in:
Matthew Miller
2018-07-30 23:26:06 +10:00
parent 521238b4eb
commit 1480606b52
272 changed files with 922 additions and 812 deletions

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@ -23,12 +23,12 @@ import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
/**
* Handles various quirks when setting blocks, such as ice turning

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@ -19,14 +19,14 @@
package com.sk89q.worldedit.extent.world;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.world.World;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.world.block.BlockStateHolder;
/**
* Automatically loads chunks when blocks are accessed.

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@ -19,21 +19,21 @@
package com.sk89q.worldedit.extent.world;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.operation.RunContext;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Implements "fast mode" which may skip physics, lighting, etc.
*/

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@ -23,11 +23,11 @@ import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
/**
* Makes changes to the world as if a player had done so during survival mode.