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https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-04 03:56:41 +00:00
Use a proper registry for biomes
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@ -30,7 +30,7 @@ import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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@ -97,12 +97,12 @@ public abstract class AbstractDelegateExtent implements Extent {
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}
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@Override
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public BaseBiome getBiome(BlockVector2 position) {
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public BiomeType getBiome(BlockVector2 position) {
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return extent.getBiome(position);
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}
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@Override
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public boolean setBiome(BlockVector2 position, BaseBiome biome) {
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public boolean setBiome(BlockVector2 position, BiomeType biome) {
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return extent.setBiome(position, biome);
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}
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@ -33,7 +33,7 @@ import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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@ -69,9 +69,9 @@ public class ChangeSetExtent extends AbstractDelegateExtent {
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}
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@Override
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public boolean setBiome(BlockVector2 position, BaseBiome biome) {
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BaseBiome previous = getBiome(position);
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changeSet.add(new BiomeChange(position, previous, new BaseBiome(biome)));
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public boolean setBiome(BlockVector2 position, BiomeType biome) {
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BiomeType previous = getBiome(position);
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changeSet.add(new BiomeChange(position, previous, biome));
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return super.setBiome(position, biome);
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}
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@ -22,7 +22,7 @@ package com.sk89q.worldedit.extent;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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@ -64,6 +64,6 @@ public interface InputExtent {
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* @param position the (x, z) location to check the biome at
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* @return the biome at the location
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*/
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BaseBiome getBiome(BlockVector2 position);
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BiomeType getBiome(BlockVector2 position);
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}
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@ -27,7 +27,8 @@ import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.biome.BiomeTypes;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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@ -80,10 +81,9 @@ public class NullExtent implements Extent {
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return getBlock(position).toBaseBlock();
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}
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@Nullable
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@Override
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public BaseBiome getBiome(BlockVector2 position) {
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return null;
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public BiomeType getBiome(BlockVector2 position) {
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return BiomeTypes.THE_VOID;
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}
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@Override
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@ -92,7 +92,7 @@ public class NullExtent implements Extent {
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}
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@Override
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public boolean setBiome(BlockVector2 position, BaseBiome biome) {
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public boolean setBiome(BlockVector2 position, BiomeType biome) {
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return false;
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}
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@ -23,7 +23,7 @@ import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import javax.annotation.Nullable;
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@ -59,7 +59,7 @@ public interface OutputExtent {
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* @param biome the biome to set to
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* @return true if the biome was successfully set (return value may not be accurate)
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*/
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boolean setBiome(BlockVector2 position, BaseBiome biome);
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boolean setBiome(BlockVector2 position, BiomeType biome);
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/**
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* Return an {@link Operation} that should be called to tie up loose ends
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@ -29,7 +29,8 @@ import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.biome.BiomeTypes;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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@ -160,12 +161,12 @@ public class BlockArrayClipboard implements Clipboard {
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}
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@Override
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public BaseBiome getBiome(BlockVector2 position) {
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return new BaseBiome(0);
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public BiomeType getBiome(BlockVector2 position) {
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return BiomeTypes.OCEAN;
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}
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@Override
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public boolean setBiome(BlockVector2 position, BaseBiome biome) {
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public boolean setBiome(BlockVector2 position, BiomeType biome) {
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return false;
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}
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