Use a proper registry for biomes

This commit is contained in:
Matthew Miller
2019-02-16 17:27:00 +10:00
parent d6bc85ccbe
commit 1b101740fe
33 changed files with 314 additions and 326 deletions

View File

@ -30,7 +30,7 @@ import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
@ -97,12 +97,12 @@ public abstract class AbstractDelegateExtent implements Extent {
}
@Override
public BaseBiome getBiome(BlockVector2 position) {
public BiomeType getBiome(BlockVector2 position) {
return extent.getBiome(position);
}
@Override
public boolean setBiome(BlockVector2 position, BaseBiome biome) {
public boolean setBiome(BlockVector2 position, BiomeType biome) {
return extent.setBiome(position, biome);
}