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Use a proper registry for biomes
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@ -29,7 +29,8 @@ import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.biome.BiomeTypes;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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@ -160,12 +161,12 @@ public class BlockArrayClipboard implements Clipboard {
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}
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@Override
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public BaseBiome getBiome(BlockVector2 position) {
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return new BaseBiome(0);
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public BiomeType getBiome(BlockVector2 position) {
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return BiomeTypes.OCEAN;
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}
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@Override
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public boolean setBiome(BlockVector2 position, BaseBiome biome) {
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public boolean setBiome(BlockVector2 position, BiomeType biome) {
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return false;
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}
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