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Converted //overlay to visitors.
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@ -27,16 +27,23 @@ import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.expression.Expression;
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import com.sk89q.worldedit.expression.Expression;
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import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.expression.runtime.RValue;
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import com.sk89q.worldedit.expression.runtime.RValue;
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import com.sk89q.worldedit.function.FlatRegionMaskingFilter;
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import com.sk89q.worldedit.function.GroundFunction;
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import com.sk89q.worldedit.function.RegionMaskingFilter;
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import com.sk89q.worldedit.function.block.BlockCount;
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import com.sk89q.worldedit.function.block.BlockCount;
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import com.sk89q.worldedit.function.operation.OperationHelper;
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import com.sk89q.worldedit.function.block.BlockReplace;
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import com.sk89q.worldedit.function.block.BlockReplace;
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import com.sk89q.worldedit.function.generator.ForestGenerator;
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import com.sk89q.worldedit.function.generator.ForestGenerator;
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import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
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import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
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import com.sk89q.worldedit.function.operation.OperationHelper;
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import com.sk89q.worldedit.function.util.RegionOffset;
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import com.sk89q.worldedit.function.visitor.DownwardVisitor;
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import com.sk89q.worldedit.function.visitor.FlatRegionVisitor;
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import com.sk89q.worldedit.function.visitor.RecursiveVisitor;
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import com.sk89q.worldedit.function.visitor.RegionVisitor;
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import com.sk89q.worldedit.interpolation.Interpolation;
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import com.sk89q.worldedit.interpolation.Interpolation;
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import com.sk89q.worldedit.interpolation.KochanekBartelsInterpolation;
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import com.sk89q.worldedit.interpolation.KochanekBartelsInterpolation;
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import com.sk89q.worldedit.interpolation.Node;
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import com.sk89q.worldedit.interpolation.Node;
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import com.sk89q.worldedit.masks.*;
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import com.sk89q.worldedit.masks.*;
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import com.sk89q.worldedit.function.*;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.SingleBlockPattern;
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import com.sk89q.worldedit.patterns.SingleBlockPattern;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.CuboidRegion;
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@ -51,10 +58,6 @@ import com.sk89q.worldedit.shape.RegionShape;
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import com.sk89q.worldedit.shape.WorldEditExpressionEnvironment;
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import com.sk89q.worldedit.shape.WorldEditExpressionEnvironment;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.util.noise.RandomNoise;
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import com.sk89q.worldedit.util.noise.RandomNoise;
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import com.sk89q.worldedit.function.visitor.DownwardVisitor;
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import com.sk89q.worldedit.function.visitor.FlatRegionVisitor;
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import com.sk89q.worldedit.function.visitor.RecursiveVisitor;
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import com.sk89q.worldedit.function.visitor.RegionVisitor;
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import java.util.*;
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import java.util.*;
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@ -1128,87 +1131,44 @@ public class EditSession {
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}
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}
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/**
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/**
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* Overlays a layer of blocks over a cuboid area.
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* Places a layer of blocks on top of ground blocks in the given region
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* (as if it were a cuboid).
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*
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*
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* @param region
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* @param region the region
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* @param block
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* @param block the placed block
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* @return number of blocks affected
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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*/
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public int overlayCuboidBlocks(Region region, BaseBlock block)
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public int overlayCuboidBlocks(Region region, BaseBlock block) throws MaxChangedBlocksException {
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throws MaxChangedBlocksException {
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checkNotNull(block);
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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int upperY = Math.min(world.getMaxY(), max.getBlockY() + 1);
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return overlayCuboidBlocks(region, new SingleBlockPattern(block));
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int lowerY = Math.max(0, min.getBlockY() - 1);
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int affected = 0;
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int minX = min.getBlockX();
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int minZ = min.getBlockZ();
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int maxX = max.getBlockX();
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int maxZ = max.getBlockZ();
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for (int x = minX; x <= maxX; ++x) {
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for (int z = minZ; z <= maxZ; ++z) {
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for (int y = upperY; y >= lowerY; --y) {
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Vector above = new Vector(x, y + 1, z);
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if (y + 1 <= world.getMaxY() && !getBlock(new Vector(x, y, z)).isAir()
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&& getBlock(above).isAir()) {
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if (setBlock(above, block)) {
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++affected;
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}
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break;
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}
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}
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}
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}
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return affected;
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}
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}
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/**
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/**
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* Overlays a layer of blocks over a cuboid area.
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* Places a layer of blocks on top of ground blocks in the given region
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* (as if it were a cuboid).
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*
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*
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* @param region
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* @param region the region
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* @param pattern
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* @param pattern the placed block pattern
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* @return number of blocks affected
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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*/
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public int overlayCuboidBlocks(Region region, Pattern pattern)
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public int overlayCuboidBlocks(Region region, Pattern pattern) throws MaxChangedBlocksException {
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throws MaxChangedBlocksException {
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checkNotNull(region);
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Vector min = region.getMinimumPoint();
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checkNotNull(pattern);
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Vector max = region.getMaximumPoint();
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int upperY = Math.min(world.getMaxY(), max.getBlockY() + 1);
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int lowerY = region.getMinimumPoint().getBlockY();
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int lowerY = Math.max(0, min.getBlockY() - 1);
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int upperY = region.getMaximumPoint().getBlockY();
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int affected = 0;
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BlockReplace replace = new BlockReplace(this, pattern);
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RegionOffset offset = new RegionOffset(new Vector(0, 1, 0), replace);
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GroundSearch search = new MaskingGroundSearch(this, new ExistingBlockMask());
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GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, offset);
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FlatRegionVisitor operation = new FlatRegionVisitor(region, groundFunction);
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OperationHelper.completeLegacy(operation);
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int minX = min.getBlockX();
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return operation.getAffected();
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int minZ = min.getBlockZ();
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int maxX = max.getBlockX();
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int maxZ = max.getBlockZ();
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for (int x = minX; x <= maxX; ++x) {
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for (int z = minZ; z <= maxZ; ++z) {
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for (int y = upperY; y >= lowerY; --y) {
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Vector above = new Vector(x, y + 1, z);
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if (y + 1 <= world.getMaxY() && !getBlock(new Vector(x, y, z)).isAir()
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&& getBlock(above).isAir()) {
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if (setBlock(above, pattern.next(above))) {
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++affected;
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}
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break;
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}
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}
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}
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}
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return affected;
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}
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}
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/**
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/**
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