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synced 2024-11-16 17:16:11 +00:00
Added //sphere and //hsphere.
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3ad6577be6
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@ -1005,6 +1005,43 @@ public class EditSession {
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return affected;
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}
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/**
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* Makes a sphere.
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*
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* @param pos
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* @param block
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* @param radius
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* @param filled
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* @return number of blocks changed
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* @throws MaxChangedBlocksException
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*/
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public int makeSphere(Vector pos, BaseBlock block, int radius, boolean filled)
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throws MaxChangedBlocksException {
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int affected = 0;
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for (int x = 0; x <= radius; x++) {
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for (int y = 0; y <= radius; y++) {
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for (int z = 0; z <= radius; z++) {
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Vector vec = pos.add(x, y, z);
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double d = vec.distance(pos);
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if (d <= radius + 0.5 && (filled || d >= radius - 0.5)) {
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if (setBlock(vec, block)) { affected++; }
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if (setBlock(pos.add(-x, y, z), block)) { affected++; }
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if (setBlock(pos.add(x, -y, z), block)) { affected++; }
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if (setBlock(pos.add(x, y, -z), block)) { affected++; }
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if (setBlock(pos.add(-x, -y, z), block)) { affected++; }
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if (setBlock(pos.add(x, -y, -z), block)) { affected++; }
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if (setBlock(pos.add(-x, y, -z), block)) { affected++; }
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if (setBlock(pos.add(-x, -y, -z), block)) { affected++; }
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}
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}
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}
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}
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return affected;
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}
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/**
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* Set a block by chance.
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@ -143,6 +143,8 @@ public class WorldEdit {
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commands.put("//rotate", "[Angle] - Rotate the clipboard");
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commands.put("//hcyl", "[ID] [Radius] <Height> - Create a vertical hollow cylinder");
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commands.put("//cyl", "[ID] [Radius] <Height> - Create a vertical cylinder");
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commands.put("//sphere", "[ID] [Radius] [Raised?] - Create a sphere");
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commands.put("//hsphere", "[ID] [Radius] [Raised?] - Create a hollow sphere");
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commands.put("/fixwater", "[Radius] - Level nearby pools of water");
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commands.put("/forestgen", "<Size> - Make an ugly pine tree forest");
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commands.put("/unstuck", "Go up to the first free spot");
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@ -433,6 +435,29 @@ public class WorldEdit {
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return true;
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// Draw a sphere
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} else if (split[0].equalsIgnoreCase("//sphere")
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|| split[0].equalsIgnoreCase("//hsphere")) {
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checkArgs(split, 2, 3, split[0]);
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BaseBlock block = getBlock(split[1]);
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int radius = Math.max(1, Integer.parseInt(split[2]));
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boolean raised = split.length > 3
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? (split[3].equalsIgnoreCase("true")
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|| split[3].equalsIgnoreCase("yes"))
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: false;
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boolean filled = split[0].equalsIgnoreCase("//sphere");
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Vector pos = session.getPlacementPosition(player);
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if (raised) {
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pos = pos.add(0, radius, 0);
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}
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int affected = editSession.makeSphere(pos, block, radius, filled);
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player.findFreePosition();
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player.print(affected + " block(s) have been created.");
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return true;
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// Fill a hole
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} else if (split[0].equalsIgnoreCase("//fill")) {
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checkArgs(split, 2, 3, split[0]);
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