Some more upstream merge

This commit is contained in:
Jesse Boyd
2019-04-04 21:28:41 +11:00
parent 8897109dc4
commit 1beea3cd22
40 changed files with 222 additions and 116 deletions

View File

@@ -31,6 +31,8 @@ import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.MutableBlockVector3;
import com.sk89q.worldedit.math.MutableVector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.registry.state.PropertyGroup;
import com.sk89q.worldedit.session.ClipboardHolder;
@@ -149,6 +151,17 @@ public interface Extent extends InputExtent, OutputExtent {
return minY;
}
default int getHighestTerrainBlock(final int x, final int z, int minY, int maxY, Mask filter) {
maxY = Math.min(maxY, Math.max(0, maxY));
minY = Math.max(0, minY);
for (int y = maxY; y >= minY; --y) {
if (filter.test(MutableBlockVector3.get(x, y, z))) {
return y;
}
}
return minY;
}
default int getNearestSurfaceLayer(int x, int z, int y, int minY, int maxY) {
int clearanceAbove = maxY - y;
int clearanceBelow = y - minY;
@@ -178,10 +191,6 @@ public interface Extent extends InputExtent, OutputExtent {
for (int layer = y - clearance - 1; layer >= minY; layer--) {
block = getLazyBlock(x, layer, z);
if (!block.getBlockType().getMaterial().isMovementBlocker() != state) {
// int blockHeight = (newHeight) >> 3;
// int layerHeight = (newHeight) & 0x7;
int data = (state ? PropertyGroup.LEVEL.get(block) : data1);
return ((layer + offset) << 4) + 0;
}
@@ -212,6 +221,34 @@ public interface Extent extends InputExtent, OutputExtent {
return getNearestSurfaceTerrainBlock(x, z, y, minY, maxY, failedMin, failedMax, true);
}
default int getNearestSurfaceTerrainBlock(int x, int z, int y, int minY, int maxY, int failedMin, int failedMax, Mask mask) {
y = Math.max(minY, Math.min(maxY, y));
int clearanceAbove = maxY - y;
int clearanceBelow = y - minY;
int clearance = Math.min(clearanceAbove, clearanceBelow);
boolean state = !mask.test(MutableBlockVector3.get(x, y, z));
int offset = state ? 0 : 1;
for (int d = 0; d <= clearance; d++) {
int y1 = y + d;
if (mask.test(MutableBlockVector3.get(x, y1, z)) != state) return y1 - offset;
int y2 = y - d;
if (mask.test(MutableBlockVector3.get(x, y2, z)) != state) return y2 + offset;
}
if (clearanceAbove != clearanceBelow) {
if (clearanceAbove < clearanceBelow) {
for (int layer = y - clearance - 1; layer >= minY; layer--) {
if (mask.test(MutableBlockVector3.get(x, layer, z)) != state) return layer + offset;
}
} else {
for (int layer = y + clearance + 1; layer <= maxY; layer++) {
if (mask.test(MutableBlockVector3.get(x, layer, z)) != state) return layer - offset;
}
}
}
int result = state ? failedMin : failedMax;
return result;
}
default int getNearestSurfaceTerrainBlock(int x, int z, int y, int minY, int maxY, int failedMin, int failedMax, boolean ignoreAir) {
y = Math.max(minY, Math.min(maxY, y));
int clearanceAbove = maxY - y;