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FaweAPI
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@ -1,20 +1,18 @@
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package com.boydti.fawe;
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import com.boydti.fawe.beta.IQueueExtent;
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import com.boydti.fawe.config.BBC;
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import com.boydti.fawe.config.Settings;
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import com.boydti.fawe.example.NMSMappedFaweQueue;
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import com.boydti.fawe.example.NMSRelighter;
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import com.boydti.fawe.object.FawePlayer;
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import com.boydti.fawe.object.FaweQueue;
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import com.boydti.fawe.object.RegionWrapper;
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import com.boydti.fawe.object.changeset.DiskStorageHistory;
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import com.boydti.fawe.object.exception.FaweException;
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import com.boydti.fawe.object.extent.LightingExtent;
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import com.boydti.fawe.object.schematic.Schematic;
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import com.boydti.fawe.regions.FaweMaskManager;
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import com.boydti.fawe.util.EditSessionBuilder;
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import com.boydti.fawe.util.MainUtil;
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import com.boydti.fawe.util.MemUtil;
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import com.boydti.fawe.util.SetQueue;
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import com.boydti.fawe.util.TaskManager;
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import com.boydti.fawe.util.WEManager;
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import com.boydti.fawe.wrappers.WorldWrapper;
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@ -148,7 +146,7 @@ public class FaweAPI {
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* @param aliases The aliases to give the command (or none)
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*/
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public static void registerCommands(Object clazz, String... aliases) {
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PlatformCommandManager.getInstance().registerCommands(clazz, aliases);
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// PlatformCommandManager.getInstance().registerCommands(clazz, aliases); TODO NOT IMPLEMENTED
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}
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/**
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@ -166,23 +164,23 @@ public class FaweAPI {
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return FawePlayer.wrap(obj);
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}
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public static FaweQueue createQueue(String worldName, boolean autoqueue) {
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return SetQueue.IMP.getNewQueue(worldName, true, autoqueue);
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}
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/**
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* You can either use a FaweQueue or an EditSession to change blocks<br>
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* - The FaweQueue skips a bit of overhead so it's faster<br>
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* You can either use a IQueueExtent or an EditSession to change blocks<br>
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* - The IQueueExtent skips a bit of overhead so it's marginally faster<br>
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* - The WorldEdit EditSession can do a lot more<br>
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* Remember to enqueue it when you're done!<br>
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* Remember to commit when you're done!<br>
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*
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* @param world The name of the world
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* @param autoqueue If it should start dispatching before you enqueue it.
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* @return
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* @see FaweQueue#enqueue()
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*/
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public static FaweQueue createQueue(World world, boolean autoqueue) {
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return SetQueue.IMP.getNewQueue(world, true, autoqueue);
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public static IQueueExtent createQueue(World world, boolean autoqueue) {
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IQueueExtent queue = Fawe.get().getQueueHandler().getQueue(world);
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if (!autoqueue) {
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queue.disableQueue();
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}
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return queue;
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}
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public static World getWorld(String worldName) {
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@ -416,19 +414,10 @@ public class FaweAPI {
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return (version[0] > major) || ((version[0] == major) && (version[1] > minor)) || ((version[0] == major) && (version[1] == minor) && (version[2] >= minor2));
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}
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@Deprecated
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public static int fixLighting(String world, Region selection) {
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return fixLighting(world, selection, FaweQueue.RelightMode.ALL);
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}
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@Deprecated
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public static int fixLighting(String world, Region selection, final FaweQueue.RelightMode mode) {
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return fixLighting(world, selection, null, mode);
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}
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@Deprecated
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public static int fixLighting(String world, Region selection, @Nullable FaweQueue queue, final FaweQueue.RelightMode mode) {
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return fixLighting(getWorld(world), selection, queue, mode);
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public static int fixLighting(World world, Region selection) {
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return fixLighting(world, selection, null);
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}
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/**
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@ -441,7 +430,7 @@ public class FaweAPI {
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* @param selection (assumes cuboid)
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* @return
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*/
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public static int fixLighting(World world, Region selection, @Nullable FaweQueue queue, final FaweQueue.RelightMode mode) {
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public static int fixLighting(World world, Region selection, @Nullable IQueueExtent queue) {
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final BlockVector3 bot = selection.getMinimumPoint();
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final BlockVector3 top = selection.getMaximumPoint();
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@ -452,42 +441,22 @@ public class FaweAPI {
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final int maxZ = top.getBlockZ() >> 4;
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int count = 0;
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if (queue == null) {
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queue = SetQueue.IMP.getNewQueue(world, true, false);
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}
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if (queue == null) queue = createQueue(world, false);
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// Remove existing lighting first
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if (queue instanceof NMSMappedFaweQueue) {
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final NMSMappedFaweQueue nmsQueue = (NMSMappedFaweQueue) queue;
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NMSRelighter relighter = new NMSRelighter(nmsQueue);
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if (queue instanceof LightingExtent) {
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LightingExtent relighter = (LightingExtent) queue;
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for (int x = minX; x <= maxX; x++) {
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for (int z = minZ; z <= maxZ; z++) {
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relighter.addChunk(x, z, null, 65535);
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relighter.relightChunk(x, z);
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count++;
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}
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}
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if (mode != FaweQueue.RelightMode.NONE) {
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boolean sky = nmsQueue.hasSky();
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if (sky) {
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relighter.fixSkyLighting();
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}
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relighter.fixBlockLighting();
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} else {
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relighter.removeLighting();
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}
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relighter.sendChunks();
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} else {
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throw new UnsupportedOperationException("Queue is not " + LightingExtent.class);
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}
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return count;
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}
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/**
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* Set a task to run when the global queue (SetQueue class) is empty
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*
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* @param whenDone
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*/
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public static void addTask(final Runnable whenDone) {
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SetQueue.IMP.addEmptyTask(whenDone);
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}
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/**
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* Have a task run when the server is low on memory (configured threshold)
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*
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