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Major cleanup and refactoring. Non-cuboid regions now technically supported; players now abstracted through WorldEditPlayer; use of Point across the board; command cleanup.
This commit is contained in:
199
src/WorldEditPlayer.java
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199
src/WorldEditPlayer.java
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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import com.sk89q.worldedit.Point;
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/**
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*
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* @author sk89q
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*/
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public class WorldEditPlayer {
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private Player player;
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/**
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* Construct a WorldEditPlayer.
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*
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* @param player
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*/
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public WorldEditPlayer(Player player) {
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this.player = player;
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}
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/**
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* Get the name of the player.
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*
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* @return String
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*/
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public String getName() {
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return player.getName();
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}
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/**
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* Get the point of the block that is being stood upon.
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*
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* @return
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*/
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public Point getBlockOn() {
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return Point.toBlockPoint(player.getX(), player.getY() - 1, player.getZ());
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}
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/**
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* Get the point of the block that is being stood in.
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*
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* @return
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*/
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public Point getBlockIn() {
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return Point.toBlockPoint(player.getX(), player.getY(), player.getZ());
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}
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/**
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* Get the player's position.
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*
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* @return
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*/
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public Point getPosition() {
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return new Point(player.getX(), player.getY(), player.getZ());
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}
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/**
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* Get the player's view pitch.
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*
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* @return
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*/
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public double getPitch() {
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return player.getPitch();
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}
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/**
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* Get the player's view yaw.
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*
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* @return
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*/
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public double getYaw() {
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return player.getRotation();
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}
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/**
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* Print a WorldEdit message.
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*
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* @param msg
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*/
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public void print(String msg) {
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player.sendMessage(Colors.LightPurple + msg);
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}
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/**
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* Print a WorldEdit error.
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*
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* @param msg
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*/
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public void printError(String msg) {
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player.sendMessage(Colors.Rose + msg);
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}
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/**
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* Move the player.
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*
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* @param pos
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* @param pitch
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* @param yaw
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*/
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public void setPosition(Point pos, float pitch, float yaw) {
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Location loc = new Location();
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loc.x = pos.getX();
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loc.y = pos.getY();
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loc.z = pos.getZ();
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loc.rotX = (float)yaw;
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loc.rotY = (float)pitch;
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player.teleportTo(loc);
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}
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*/
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public void findFreePosition() {
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int x = (int)Math.floor(player.getX());
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int y = (int)Math.floor(player.getY());
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int origY = y;
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int z = (int)Math.floor(player.getZ());
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byte free = 0;
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while (y <= 129) {
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if (etc.getServer().getBlockIdAt(x, y, z) == 0) {
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free++;
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} else {
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free = 0;
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}
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if (free == 2) {
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if (y - 1 != origY) {
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Location loc = new Location();
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loc.x = x + 0.5;
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loc.y = y - 1;
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loc.z = z + 0.5;
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loc.rotX = player.getRotation();
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loc.rotY = player.getPitch();
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player.teleportTo(loc);
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return;
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}
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}
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y++;
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}
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}
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/**
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* Gives the player an item.
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*
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* @param type
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* @param amt
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*/
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public void giveItem(int type, int amt) {
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player.giveItem(type, amt);
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}
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/**
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* Returns true if equal.
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*
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* @param other
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* @return
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*/
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@Override
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public boolean equals(Object other) {
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if (!(other instanceof WorldEditPlayer)) {
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return false;
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}
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WorldEditPlayer other2 = (WorldEditPlayer)other;
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return other2.getName().equals(player.getName());
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}
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/**
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* Gets the hash code.
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*
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* @return
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*/
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@Override
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public int hashCode() {
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return getName().hashCode();
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}
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}
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