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Continue the great purge
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@ -22,11 +22,10 @@ package com.sk89q.worldedit.entity;
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import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.WorldVectorFace;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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/**
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@ -100,14 +99,14 @@ public interface Player extends Entity, Actor {
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*
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* @param searchPos search position
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*/
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void findFreePosition(WorldVector searchPos);
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void findFreePosition(Location searchPos);
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/**
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* Set the actor on the ground.
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*
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* @param searchPos The location to start searching from
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*/
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void setOnGround(WorldVector searchPos);
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void setOnGround(Location searchPos);
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/**
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* Find a position for the player to stand that is not inside a block.
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@ -179,14 +178,14 @@ public interface Player extends Entity, Actor {
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*
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* @return point
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*/
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WorldVector getBlockIn();
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Location getBlockIn();
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/**
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* Get the point of the block that is being stood upon.
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*
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* @return point
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*/
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WorldVector getBlockOn();
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Location getBlockOn();
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/**
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* Get the point of the block being looked at. May return null.
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@ -196,7 +195,7 @@ public interface Player extends Entity, Actor {
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* @param useLastBlock try to return the last valid air block found
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* @return point
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*/
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WorldVector getBlockTrace(int range, boolean useLastBlock);
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Location getBlockTrace(int range, boolean useLastBlock);
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/**
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* Get the face that the player is looking at.
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@ -205,7 +204,7 @@ public interface Player extends Entity, Actor {
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* @param useLastBlock try to return the last valid air block found
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* @return a face
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*/
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WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock);
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Location getBlockTraceFace(int range, boolean useLastBlock);
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/**
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* Get the point of the block being looked at. May return null.
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@ -213,7 +212,7 @@ public interface Player extends Entity, Actor {
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* @param range How far to checks for blocks
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* @return point
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*/
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WorldVector getBlockTrace(int range);
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Location getBlockTrace(int range);
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/**
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* Get the point of the block being looked at. May return null.
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@ -221,7 +220,7 @@ public interface Player extends Entity, Actor {
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* @param range How far to checks for blocks
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* @return point
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*/
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WorldVector getSolidBlockTrace(int range);
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Location getSolidBlockTrace(int range);
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/**
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* Get the player's cardinal direction (N, W, NW, etc.). May return null.
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@ -238,8 +237,7 @@ public interface Player extends Entity, Actor {
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* @return the actor's position
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* @deprecated use {@link #getLocation()}
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*/
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@Deprecated
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WorldVector getPosition();
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Location getPosition();
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/**
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* Get the player's view pitch in degrees.
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