Fix LimitExtent and processing of Plot regions

Fixes #627
Fixes #609
This commit is contained in:
dordsor21
2020-09-18 17:40:55 +01:00
parent fc91c3b56e
commit 218f570cb1
3 changed files with 62 additions and 64 deletions

View File

@ -1,7 +1,6 @@
package com.boydti.fawe.bukkit.regions.plotsquared;
import com.boydti.fawe.FaweAPI;
import com.boydti.fawe.object.RegionWrapper;
import com.boydti.fawe.regions.FaweMask;
import com.boydti.fawe.regions.FaweMaskManager;
import com.boydti.fawe.regions.general.RegionFilter;
@ -24,11 +23,10 @@ import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.RegionIntersection;
import com.sk89q.worldedit.world.World;
import java.util.HashSet;
import java.util.List;
import java.util.ArrayList;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@ -127,15 +125,6 @@ public class PlotSquaredFeature extends FaweMaskManager {
return null;
}
PlotArea area = pp.getApplicablePlotArea();
int min = area != null ? area.getMinBuildHeight() : 0;
int max = area != null ? Math.min(255, area.getMaxBuildHeight()) : 255;
final HashSet<RegionWrapper> faweRegions = new HashSet<>();
for (CuboidRegion current : regions) {
faweRegions.add(new RegionWrapper(current.getMinimumX(), current.getMaximumX(), min, max, current.getMinimumZ(), current.getMaximumZ()));
}
final CuboidRegion region = regions.iterator().next();
final BlockVector3 pos1 = BlockVector3.at(region.getMinimumX(), min, region.getMinimumZ());
final BlockVector3 pos2 = BlockVector3.at(region.getMaximumX(), max, region.getMaximumZ());
final Plot finalPlot = plot;
if (Settings.Done.RESTRICT_BUILDING && DoneFlag.isDone(finalPlot) || regions.isEmpty()) {
return null;
@ -143,13 +132,16 @@ public class PlotSquaredFeature extends FaweMaskManager {
Region maskedRegion;
if (regions.size() == 1) {
int min = area != null ? area.getMinBuildHeight() : 0;
int max = area != null ? Math.min(255, area.getMaxBuildHeight()) : 255;
final CuboidRegion region = regions.iterator().next();
final BlockVector3 pos1 = BlockVector3.at(region.getMinimumX(), min, region.getMinimumZ());
final BlockVector3 pos2 = BlockVector3.at(region.getMaximumX(), max, region.getMaximumZ());
maskedRegion = new CuboidRegion(pos1, pos2);
} else {
World world = FaweAPI.getWorld(area.getWorldName());
List<Region> weRegions = regions.stream()
.map(r -> new CuboidRegion(world, BlockVector3.at(r.getMinimumX(), r.getMinimumY(), r.getMinimumZ()), BlockVector3.at(r.getMaximumX(), r.getMaximumY(), r.getMaximumZ())))
.collect(Collectors.toList());
maskedRegion = new RegionIntersection(world, weRegions);
maskedRegion = new RegionIntersection(world, new ArrayList<>(regions));
}
return new FaweMask(maskedRegion) {