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Add RandomMask (not sure if really useful)
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f2557abf9a
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@ -632,6 +632,10 @@ public class WorldEdit {
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}
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return new BiomeTypeMask(biomes);
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case '%':
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int i = Integer.parseInt(component.substring(1));
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return new RandomMask(((double) i) / 100);
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case '!':
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if (component.length() > 1) {
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return new InvertedMask(getBlockMaskComponent(player, session, masks, component.substring(1)));
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24
src/main/java/com/sk89q/worldedit/masks/RandomMask.java
Normal file
24
src/main/java/com/sk89q/worldedit/masks/RandomMask.java
Normal file
@ -0,0 +1,24 @@
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package com.sk89q.worldedit.masks;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.LocalPlayer;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.Vector;
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public class RandomMask implements Mask {
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private final double ratio;
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public RandomMask(double ratio) {
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this.ratio = ratio;
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}
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@Override
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public void prepare(LocalSession session, LocalPlayer player, Vector target) {
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}
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@Override
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public boolean matches(EditSession editSession, Vector pos) {
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return Math.random() < ratio;
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}
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}
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