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Fixed Sponge implementation player rotations
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f09fff9491
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@ -35,8 +35,7 @@ final class SpongeAdapter {
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public static Location adapt(org.spongepowered.api.world.Location<org.spongepowered.api.world.World> loc, Vector3d rot) {
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public static Location adapt(org.spongepowered.api.world.Location<org.spongepowered.api.world.World> loc, Vector3d rot) {
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Vector position = new Vector(loc.getX(), loc.getY(), loc.getZ());
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Vector position = new Vector(loc.getX(), loc.getY(), loc.getZ());
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Vector dir = new Vector(rot.getX(), rot.getY(), rot.getZ());
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return new Location(SpongeAdapter.adapt(loc.getExtent()), position, dir);
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return new Location(SpongeAdapter.adapt(loc.getExtent()), position, (float) rot.getY(), (float) rot.getX());
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}
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}
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}
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}
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@ -148,16 +148,12 @@ public class SpongePlayer extends AbstractPlayerActor {
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this.player.getWorld(), pos.getX(), pos.getY(), pos.getZ()
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this.player.getWorld(), pos.getX(), pos.getY(), pos.getZ()
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);
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);
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double yawR = Math.toRadians(yaw);
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double pitchR = Math.toRadians(pitch);
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double xz = Math.cos(pitch);
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this.player.setLocationAndRotation(
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this.player.setLocationAndRotation(
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loc,
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loc,
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new Vector3d(
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new Vector3d(
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-xz * Math.sin(yawR),
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pitch,
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-Math.sin(pitchR),
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yaw,
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xz * Math.cos(yawR)
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0
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)
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)
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);
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);
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}
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}
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