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Added RegionMaskFilter to filter a RegionFunction.
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.operation;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.masks.Mask;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Passes positions that match the given mask onto the provided function.
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*/
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public class RegionMaskFilter implements RegionFunction {
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private final EditSession editSession;
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private final Mask mask;
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private final RegionFunction function;
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public RegionMaskFilter(EditSession editSession, Mask mask, RegionFunction function) {
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checkNotNull(function, "function must not be null");
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checkNotNull(editSession, "editSession must not be null");
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checkNotNull(mask, "mask must not be null");
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this.editSession = editSession;
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this.mask = mask;
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this.function = function;
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}
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@Override
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public boolean apply(Vector position) throws WorldEditException {
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if (mask.matches(editSession, position)) {
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return function.apply(position);
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} else {
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return false;
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}
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}
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}
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