Re-add smooth filtering via a mask.

Instead of trying to maintain a list of "natural terrain blocks", just
let the user specify a mask of blocks to use for the height map filter.

https://gfycat.com/severaljauntycondor
This commit is contained in:
wizjany
2019-02-26 18:15:35 -05:00
parent 9eeb0acffe
commit 243d6476ac
5 changed files with 47 additions and 17 deletions

View File

@@ -21,6 +21,7 @@ package com.sk89q.worldedit.command.tool.brush;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
@@ -31,12 +32,20 @@ import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Location;
import javax.annotation.Nullable;
public class SmoothBrush implements Brush {
private final Mask mask;
private int iterations;
public SmoothBrush(int iterations) {
this(iterations, null);
}
public SmoothBrush(int iterations, @Nullable Mask mask) {
this.iterations = iterations;
this.mask = mask;
}
@Override
@@ -45,7 +54,7 @@ public class SmoothBrush implements Brush {
Location min = new Location(editSession.getWorld(), posDouble.subtract(size, size, size));
BlockVector3 max = posDouble.add(size, size + 10, size).toBlockPoint();
Region region = new CuboidRegion(editSession.getWorld(), min.toVector().toBlockPoint(), max);
HeightMap heightMap = new HeightMap(editSession, region);
HeightMap heightMap = new HeightMap(editSession, region, mask);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
heightMap.applyFilter(filter, iterations);
}