Finish removal of PlayerDirection, and partially added diagonal support back to commands.

This commit is contained in:
Matthew Miller
2018-11-12 12:38:13 +10:00
parent bf98dcff09
commit 24800a662a
7 changed files with 727 additions and 766 deletions

View File

@ -19,13 +19,13 @@
package com.sk89q.worldedit.entity;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.World;
@ -60,7 +60,7 @@ public interface Player extends Entity, Actor {
*
* @return the direction
*/
PlayerDirection getCardinalDirection(int yawOffset);
Direction getCardinalDirection(int yawOffset);
/**
* Get the item that the player is holding.
@ -240,7 +240,7 @@ public interface Player extends Entity, Actor {
*
* @return the direction
*/
PlayerDirection getCardinalDirection();
Direction getCardinalDirection();
/**
* Pass through the wall that you are looking at.