Add pattern that randomly chooses states.

Also works with fuzzy states.

Syntax is `*type`, e.g. `//set *stone_slab` or with states,
`//set *oak_fence[waterlogged=false]`
This commit is contained in:
wizjany
2019-03-26 18:11:32 -04:00
parent 4629c1f7e4
commit 2a194b0434
4 changed files with 105 additions and 8 deletions

View File

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.FuzzyBlockState;
import java.util.List;
import java.util.Random;
import java.util.stream.Collectors;
public class RandomStatePattern implements Pattern {
private final Random rand = new Random();
private final List<BaseBlock> blocks;
public RandomStatePattern(FuzzyBlockState state) {
blocks = state.getBlockType().getAllStates().stream().filter(state::equalsFuzzy)
.map(BlockState::toBaseBlock).collect(Collectors.toList());
}
@Override
public BaseBlock apply(BlockVector3 position) {
return blocks.get(rand.nextInt(blocks.size()));
}
}