mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-06-12 04:23:54 +00:00
Modernized pom, readmes.
This commit is contained in:
15
contrib/craftscripts/README.txt
Normal file
15
contrib/craftscripts/README.txt
Normal file
@ -0,0 +1,15 @@
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||||
CraftScripts are script files for WorldEdit that let you write world
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||||
editing scripts with JavaScript easily.
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||||
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Example usage:
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||||
/cs maze.js lightstone 10 10
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||||
|
||||
You may or may not install these scripts -- it is optional. If you are, however,
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||||
place the entire craftscripts/ folder into the respective directory for the platform
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||||
that you have installed WorldEdit for
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||||
(see http://wiki.sk89q.com/wiki/WorldEdit/Installation).
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||||
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||||
In order to be able to use CraftScripts, you must install the Rhino JavaScript library.
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The installation page linked above has information about that. More information
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||||
about scripts in general can be found at
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http://wiki.sk89q.com/wiki/WorldEdit/Scripting
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10
contrib/craftscripts/SUBMITTING.txt
Normal file
10
contrib/craftscripts/SUBMITTING.txt
Normal file
@ -0,0 +1,10 @@
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Write a cool script? Send it to sk89q (somehow) or you can submit a pull
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request on https://github.com/sk89q/worldedit. He will consider your script
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for inclusion in WorldEdit releases. Please license your script with a
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||||
permissive open source license such as GPLv2, MIT, BSD, WTFPL, etc.
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||||
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||||
Note: Legally you should not release things to the public domain as not
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||||
all countries have the concept of public domain in their copyright law.
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||||
You can also post your scripts here:
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http://forum.sk89q.com/forums/craftscripts.6/
|
150
contrib/craftscripts/draw.js
Normal file
150
contrib/craftscripts/draw.js
Normal file
@ -0,0 +1,150 @@
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||||
// $Id$
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||||
/*
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||||
* Very bad image drawer
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* Copyright (C) 2011 sk89q <http://www.sk89q.com>
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*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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importPackage(Packages.java.io);
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importPackage(Packages.java.awt);
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importPackage(Packages.javax.imageio);
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importPackage(Packages.com.sk89q.worldedit);
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importPackage(Packages.com.sk89q.worldedit.blocks);
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function makeColor(r, g, b) {
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return new Color(r / 255, g / 255, b / 255);
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}
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var clothColors = [
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makeColor(254, 254, 254), // White - fixed so white gets picked over pink for white pixels
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makeColor(255, 100, 0), // Orange
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makeColor(200, 0, 200), // Magenta
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makeColor(87, 132, 223), // Light blue
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makeColor(255, 255, 0), // Yellow
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makeColor(0, 255, 0), // Green
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makeColor(255, 180, 200), // Pink
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makeColor(72, 72, 72), // Gray
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makeColor(173, 173, 173), // Light grey
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makeColor(0, 100, 160), // Cyan
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makeColor(120, 0, 200), // Purple
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makeColor(0, 0, 175), // Blue
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makeColor(100, 60, 0), // Brown
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makeColor(48, 80, 0), // Cactus green
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makeColor(255, 0, 0), // Red
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makeColor(0, 0, 0), // Black
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]
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var clothColorsOpt = [
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makeColor(178, 178, 178), // White
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makeColor(187, 102, 44), // Orange
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makeColor(152, 61, 161), // Magenta
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makeColor(84, 111, 170), // Light blue
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makeColor(156, 145, 23), // Yellow
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makeColor(47, 151, 38), // Green
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makeColor(174, 105, 124), // Pink
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makeColor(53, 53, 53), // Gray
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makeColor(127, 133, 133), // Light grey
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makeColor(32, 94, 120), // Cyan
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makeColor(103, 43, 156), // Purple
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makeColor(31, 41, 123), // Blue
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makeColor(68, 41, 22), // Brown
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makeColor(44, 61, 19), // Cactus green
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makeColor(131, 36, 32), // Red
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makeColor(21, 18, 18), // Black
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]
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var clothColorsOptHD = [
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makeColor(168, 168, 168), // White
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makeColor(143, 59, 0), // Orange
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makeColor(152, 0, 67), // Magenta
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makeColor(0, 153, 153), // Light blue
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makeColor(150, 150, 0), // Yellow
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makeColor(59, 143, 0), // Green
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makeColor(167, 83, 125), // Pink
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makeColor(64, 64, 64), // Gray
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makeColor(101, 101, 101), // Light grey
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makeColor(0, 83, 83), // Cyan
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makeColor(43, 12, 75), // Purple
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makeColor(0, 38, 77), // Blue
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makeColor(52, 25, 0), // Brown
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makeColor(10, 76, 10), // Cactus green
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makeColor(127, 9, 9), // Red
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makeColor(17, 17, 17), // Black
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]
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// http://stackoverflow.com/questions/2103368/color-logic-algorithm/2103608#2103608
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function colorDistance(c1, c2) {
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var rmean = (c1.getRed() + c2.getRed()) / 2;
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var r = c1.getRed() - c2.getRed();
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var g = c1.getGreen() - c2.getGreen();
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var b = c1.getBlue() - c2.getBlue();
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var weightR = 2 + rmean/256;
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var weightG = 4.0;
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var weightB = 2 + (255-rmean)/256
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return Math.sqrt(weightR*r*r + weightG*g*g + weightB*b*b);
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||||
}
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||||
function findClosestWoolColor(col, clothColors) {
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var closestId = 0;
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var closestDistance = colorDistance(col, clothColors[0]);
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for(var i = 1; i < clothColors.length; i++) {
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var dist = colorDistance(col, clothColors[i]);
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if(dist < closestDistance) {
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closestId = i;
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closestDistance = dist;
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}
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}
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return closestId;
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}
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context.checkArgs(1, 3, "<image> <orientation> <palette>");
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var f = context.getSafeFile("drawings", argv[1]);
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var sess = context.remember();
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||||
var upright = argv[2] == "v";
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var colors = clothColors;
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if(argv[3] == "opt") {
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||||
colors = clothColorsOpt;
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||||
player.print("Using optimized palette");
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||||
} else if(argv[3] == "optHD") {
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||||
colors = clothColorsOptHD;
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player.print("Using optimized HD palette");
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||||
}
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||||
if (!f.exists()) {
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||||
player.printError("Specified file doesn't exist.");
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||||
} else {
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var img = ImageIO.read(f);
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var width = img.getWidth();
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var height = img.getHeight();
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|
||||
var origin = player.getBlockIn();
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|
||||
for (var x = 0; x < width; x++) {
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||||
for (var y = 0; y < height; y++) {
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||||
var c = new Color(img.getRGB(x, y));
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var data = findClosestWoolColor(c,colors);
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||||
// Added this to enable the user to create images upright
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||||
// rather than flat on the ground
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||||
if (!upright) {
|
||||
sess.setBlock(origin.add(x, 0, y), new BaseBlock(35, data));
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||||
} else {
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||||
sess.setBlock(origin.add(x, height - y, 0), new BaseBlock(35, data));
|
||||
}
|
||||
}
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||||
}
|
||||
}
|
132
contrib/craftscripts/maze.js
Normal file
132
contrib/craftscripts/maze.js
Normal file
@ -0,0 +1,132 @@
|
||||
// $Id$
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||||
/*
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||||
* Maze generator CraftScript for WorldEdit
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||||
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
importPackage(Packages.com.sk89q.worldedit);
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||||
importPackage(Packages.com.sk89q.worldedit.blocks);
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||||
|
||||
context.checkArgs(1, -1, "<block> [width] [length]");
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||||
|
||||
var sess = context.remember();
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||||
|
||||
// This may throw an exception that is caught by the script processor
|
||||
var block = context.getBlock(argv[1]);
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||||
var w = argv.length > 2 ? parseInt(argv[2]) : 5;
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||||
var h = argv.length > 3 ? parseInt(argv[3]) : 5;
|
||||
|
||||
function id(x, y) {
|
||||
return y * (w + 1) + x;
|
||||
}
|
||||
|
||||
function $x(i) {
|
||||
return i % (w + 1);
|
||||
}
|
||||
|
||||
function $y(i) {
|
||||
return Math.floor(i / (w + 1));
|
||||
}
|
||||
|
||||
function shuffle(arr) {
|
||||
var i = arr.length;
|
||||
if (i == 0) return false;
|
||||
while (--i) {
|
||||
var j = Math.floor(Math.random() * (i + 1));
|
||||
var tempi = arr[i];
|
||||
var tempj = arr[j];
|
||||
arr[i] = tempj;
|
||||
arr[j] = tempi;
|
||||
}
|
||||
}
|
||||
|
||||
var stack = [];
|
||||
var visited = {};
|
||||
var noWallLeft = new Array(w * h);
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||||
var noWallAbove = new Array(w * h);
|
||||
var current = 0;
|
||||
|
||||
stack.push(id(0, 0))
|
||||
|
||||
while (stack.length > 0) {
|
||||
var cell = stack.pop();
|
||||
var x = $x(cell), y = $y(cell);
|
||||
visited[cell] = true;
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||||
|
||||
var neighbors = []
|
||||
|
||||
if (x > 0) neighbors.push(id(x - 1, y));
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||||
if (x < w - 1) neighbors.push(id(x + 1, y));
|
||||
if (y > 0) neighbors.push(id(x, y - 1));
|
||||
if (y < h - 1) neighbors.push(id(x, y + 1));
|
||||
|
||||
shuffle(neighbors);
|
||||
|
||||
while (neighbors.length > 0) {
|
||||
var neighbor = neighbors.pop();
|
||||
var nx = $x(neighbor), ny = $y(neighbor);
|
||||
|
||||
if (visited[neighbor] != true) {
|
||||
stack.push(cell);
|
||||
|
||||
if (y == ny) {
|
||||
if (nx < x) {
|
||||
noWallLeft[cell] = true;
|
||||
} else {
|
||||
noWallLeft[neighbor] = true;
|
||||
}
|
||||
} else {
|
||||
if (ny < y) {
|
||||
noWallAbove[cell] = true;
|
||||
} else {
|
||||
noWallAbove[neighbor] = true;
|
||||
}
|
||||
}
|
||||
|
||||
stack.push(neighbor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*for (var y = -1; y < h; y++) {
|
||||
var line = "";
|
||||
for (var x = 0; x <= w; x++) {
|
||||
var cell = id(x, y)
|
||||
var l = y >= 0 ? (noWallLeft[cell] ? "_" : "|") : "_";
|
||||
var b = x < w ? (noWallAbove[id(x, y + 1)] ? " " : "_") : "";
|
||||
line += l + b;
|
||||
}
|
||||
context.print(line);
|
||||
}*/
|
||||
|
||||
var origin = player.getBlockIn();
|
||||
|
||||
for (var y = 0; y <= h; y++) {
|
||||
for (var x = 0; x <= w; x++) {
|
||||
var cell = id(x, y)
|
||||
if (!noWallLeft[cell] && y < h) {
|
||||
sess.setBlock(origin.add(x * 2 - 1, 0, y * 2), block);
|
||||
sess.setBlock(origin.add(x * 2 - 1, 1, y * 2), block);
|
||||
}
|
||||
if (!noWallAbove[cell] && x < w) {
|
||||
sess.setBlock(origin.add(x * 2, 0, y * 2 - 1), block);
|
||||
sess.setBlock(origin.add(x * 2, 1, y * 2 - 1), block);
|
||||
}
|
||||
sess.setBlock(origin.add(x * 2 - 1, 0, y * 2 - 1), block);
|
||||
sess.setBlock(origin.add(x * 2 - 1, 1, y * 2 - 1), block);
|
||||
}
|
||||
}
|
135
contrib/craftscripts/quickshot.js
Normal file
135
contrib/craftscripts/quickshot.js
Normal file
@ -0,0 +1,135 @@
|
||||
// $Id$
|
||||
/*
|
||||
* Quick shot music layout
|
||||
* Copyright (C) 2011 sk89q <http://www.sk89q.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
importPackage(Packages.com.sk89q.worldedit);
|
||||
importPackage(Packages.com.sk89q.worldedit.blocks);
|
||||
|
||||
var torchDirs = {}
|
||||
torchDirs[PlayerDirection.NORTH] = [2, 4];
|
||||
torchDirs[PlayerDirection.SOUTH] = [1, 3];
|
||||
torchDirs[PlayerDirection.WEST] = [3, 2];
|
||||
torchDirs[PlayerDirection.EAST] = [4, 1];
|
||||
|
||||
var pitches = {
|
||||
"f#": 0,
|
||||
"gb": 0,
|
||||
"g": 1,
|
||||
"g#": 2,
|
||||
"ab": 2,
|
||||
"a": 3,
|
||||
"a#": 4,
|
||||
"bb": 4,
|
||||
"b": 5,
|
||||
"c": 6,
|
||||
"c#": 7,
|
||||
"db": 7,
|
||||
"d": 8,
|
||||
"d#": 9,
|
||||
"eb": 9,
|
||||
"e": 10,
|
||||
"f": 11,
|
||||
"f#": 12,
|
||||
"gb": 12,
|
||||
}
|
||||
|
||||
function generate(dir, notes) {
|
||||
var sess = context.remember();
|
||||
|
||||
var origin = player.getBlockOn();
|
||||
var vec = dir.vector();
|
||||
var right = dir.leftVector().multiply(-1);
|
||||
var base = new BaseBlock(BlockID.DIRT);
|
||||
var instrument = new BaseBlock(BlockID.DIRT);
|
||||
var noteTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][1]);
|
||||
var backTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][0]);
|
||||
var wire = new BaseBlock(BlockID.REDSTONE_WIRE);
|
||||
|
||||
var length = 4;
|
||||
|
||||
for (var i = 0; i < notes.length; i++) {
|
||||
var note = new NoteBlock();
|
||||
note.setNote(notes[i]);
|
||||
|
||||
var offset = origin.add(vec.multiply(i * length));
|
||||
sess.setBlock(offset, base);
|
||||
sess.setBlock(offset.add(0, 1, 0), wire);
|
||||
|
||||
var forward1 = offset.add(vec.multiply(1));
|
||||
sess.setBlock(forward1.add(0, 1, 0), base);
|
||||
sess.setBlock(forward1.add(right.multiply(1)).add(0, 0, 0), instrument);
|
||||
sess.setBlock(forward1.add(right.multiply(1)).add(0, 1, 0), noteTorch);
|
||||
sess.setBlock(forward1.add(right.multiply(1)).add(0, 2, 0), note);
|
||||
sess.setBlock(forward1.add(right.multiply(2)), base);
|
||||
sess.setBlock(forward1.add(right.multiply(2)).add(0, 1, 0), wire);
|
||||
|
||||
var forward2 = offset.add(vec.multiply(2));
|
||||
sess.setBlock(forward2.add(0, 1, 0), base);
|
||||
sess.setBlock(forward2.add(0, 2, 0), wire);
|
||||
sess.setBlock(forward2.add(right.multiply(1)).add(0, 1, 0), base);
|
||||
sess.setBlock(forward2.add(right.multiply(1)).add(0, 2, 0), wire);
|
||||
sess.setBlock(forward2.add(right.multiply(2)).add(0, 1, 0), base);
|
||||
sess.setBlock(forward2.add(right.multiply(2)).add(0, 2, 0), wire);
|
||||
|
||||
var forward3 = offset.add(vec.multiply(3));
|
||||
sess.setBlock(forward3.add(0, 1, 0), backTorch);
|
||||
}
|
||||
}
|
||||
|
||||
function main() {
|
||||
context.checkArgs(1, -1, "<note1> [note2] [note...]");
|
||||
|
||||
var dir = player.getCardinalDirection();
|
||||
|
||||
if (!dir.isOrthogonal()) {
|
||||
context.error("You need to be facing at a right angle to the world.");
|
||||
return;
|
||||
}
|
||||
|
||||
var pattern = new RegExp("^([0-9])(.*)$");
|
||||
var notes = [];
|
||||
|
||||
for (var i = 1; i < argv.length; i++) {
|
||||
var m = pattern.exec(argv[i])
|
||||
if (m == null) {
|
||||
context.error("Bad format (expected [octave][note]): " + argv[i]);
|
||||
return;
|
||||
}
|
||||
|
||||
var octave = parseInt(m[1]);
|
||||
var n = m[2].toLowerCase();
|
||||
|
||||
if (octave < 1 || octave > 2) {
|
||||
context.error("Valid octaves: 1 2");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(n in pitches)) {
|
||||
context.error("Unknown note: " + n);
|
||||
return;
|
||||
}
|
||||
|
||||
notes.push((octave - 1) * 12 + pitches[n]);
|
||||
}
|
||||
|
||||
context.print(notes);
|
||||
|
||||
generate(dir, notes);
|
||||
}
|
||||
|
||||
main();
|
53
contrib/craftscripts/roof.js
Normal file
53
contrib/craftscripts/roof.js
Normal file
@ -0,0 +1,53 @@
|
||||
// $Id$
|
||||
/*
|
||||
* Copyright (c) 2011 Bentech
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
importPackage(Packages.java.io);
|
||||
importPackage(Packages.java.awt);
|
||||
importPackage(Packages.com.sk89q.worldedit);
|
||||
importPackage(Packages.com.sk89q.worldedit.blocks);
|
||||
|
||||
var blocks = context.remember();
|
||||
var session = context.getSession();
|
||||
var region = session.getRegion();
|
||||
|
||||
context.checkArgs(1, 1, "<type>");
|
||||
|
||||
var blocktype = context.getBlock(argv[1]);
|
||||
|
||||
var cycles = region.getLength()
|
||||
|
||||
if (region.getWidth() > cycles){
|
||||
cycles = region.getWidth();
|
||||
}
|
||||
|
||||
cycles = cycles / 2;
|
||||
|
||||
for (var c = 0; c < cycles; c++) {
|
||||
for (var w = 0; w < region.getWidth() - (c * 2); w++) {
|
||||
for (var l = 0; l < region.getLength() - (c * 2); l++) {
|
||||
if (w == 0 || w == (region.getWidth() - (c * 2)) - 1 || l == 0 || l == (region.getLength() - (c * 2)) - 1) {
|
||||
var vec = new Vector(
|
||||
region.getMinimumPoint().getX() + (w + c),
|
||||
region.getMaximumPoint().getY() + c,
|
||||
region.getMinimumPoint().getZ() + (l + c));
|
||||
|
||||
blocks.setBlock(vec, blocktype);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user