Added flag to //smooth to only use "natural" blocks

This commit is contained in:
zml2008
2011-08-17 00:33:46 -07:00
parent c99d64cfa0
commit 2b94ddf7ed
6 changed files with 47 additions and 31 deletions

View File

@ -2378,12 +2378,12 @@ public class EditSession {
* maximal height
* @return height of highest block found or 'minY'
*/
public int getHighestTerrainBlock(int x, int z, int minY, int maxY) {
public int getHighestTerrainBlock(int x, int z, int minY, int maxY, boolean naturalOnly) {
for (int y = maxY; y >= minY; --y) {
Vector pt = new Vector(x, y, z);
int id = getBlockType(pt);
if (!BlockType.canPassThrough(id) /*id == 1 // stone
if (naturalOnly ?
id == 1 // stone
|| id == 2 // grass
|| id == 3 // dirt
|| id == 7 // bedrock
@ -2400,8 +2400,8 @@ public class EditSession {
|| id == 16 // gold ore
|| id == 56 // diamond ore
|| id == 73 // redstone ore
|| id == 74 // redstone ore (active)*/
) {
|| id == 74 // redstone ore (active)
: !BlockType.canPassThrough(id)) {
return y;
}
}

View File

@ -44,7 +44,7 @@ public class HeightMap {
* @param region
*/
public HeightMap(EditSession session, Region region) {
public HeightMap(EditSession session, Region region, boolean naturalOnly) {
this.session = session;
this.region = region;
@ -60,7 +60,7 @@ public class HeightMap {
data = new int[width * height];
for (int z = 0; z < height; ++z) {
for (int x = 0; x < width; ++x) {
data[z * width + x] = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY);
data[z * width + x] = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY, naturalOnly);
}
}
}

View File

@ -171,6 +171,7 @@ public class BrushCommands {
@Command(
aliases = {"smooth"},
usage = "[size] [iterations]",
flags = "n",
desc = "Choose the terrain softener brush",
min = 0,
max = 2
@ -193,9 +194,9 @@ public class BrushCommands {
BrushTool tool = session.getBrushTool(player.getItemInHand());
tool.setSize(radius);
tool.setBrush(new SmoothBrush(iterations), "worldedit.brush.smooth");
tool.setBrush(new SmoothBrush(iterations, args.hasFlag('n')), "worldedit.brush.smooth");
player.print(String.format("Smooth brush equipped (%.0f x %dx).",
player.print(String.format("Smooth brush equipped (%.0f x %dx, using " + (args.hasFlag('n') ? "natural blocks only" : "any block") + ").",
radius, iterations));
}

View File

@ -186,6 +186,7 @@ public class RegionCommands {
@Command(
aliases = {"/smooth"},
usage = "[iterations]",
flags = "n",
desc = "Smooth the elevation in the selection",
min = 0,
max = 1
@ -201,7 +202,7 @@ public class RegionCommands {
iterations = args.getInteger(0);
}
HeightMap heightMap = new HeightMap(editSession, session.getSelection(player.getWorld()));
HeightMap heightMap = new HeightMap(editSession, session.getSelection(player.getWorld()), args.hasFlag('n'));
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
int affected = heightMap.applyFilter(filter, iterations);
player.print("Terrain's height map smoothed. " + affected + " block(s) changed.");

View File

@ -31,9 +31,11 @@ import com.sk89q.worldedit.regions.Region;
public class SmoothBrush implements Brush {
private int iterations;
private boolean naturalOnly;
public SmoothBrush(int iterations) {
public SmoothBrush(int iterations, boolean naturalOnly) {
this.iterations = iterations;
this.naturalOnly = naturalOnly;
}
public void build(EditSession editSession, Vector pos, Pattern mat, double size)
@ -42,7 +44,7 @@ public class SmoothBrush implements Brush {
Vector min = pos.subtract(rad, rad, rad);
Vector max = pos.add(rad, rad + 10, rad);
Region region = new CuboidRegion(min, max);
HeightMap heightMap = new HeightMap(editSession, region);
HeightMap heightMap = new HeightMap(editSession, region, naturalOnly);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
heightMap.applyFilter(filter, iterations);
}