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https://github.com/plexusorg/Plex-FAWE.git
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Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying.
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8545417b3a
commit
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@ -185,14 +185,13 @@ public class BukkitPlayer extends AbstractPlayerActor {
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}
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}
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@Override
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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public boolean isAllowedToFly() {
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if (alwaysGlass || !player.getAllowFlight()) {
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return player.getAllowFlight();
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super.floatAt(x, y, z, alwaysGlass);
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}
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return;
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}
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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@Override
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player.setFlying(true);
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public void setFlying(boolean flying) {
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player.setFlying(flying);
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}
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}
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@Override
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@Override
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@ -187,6 +187,24 @@ public interface Player extends Entity, Actor {
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*/
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*/
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void floatAt(int x, int y, int z, boolean alwaysGlass);
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void floatAt(int x, int y, int z, boolean alwaysGlass);
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/**
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* Check whether the player is allowed to fly.
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*
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* @return true if allowed flight
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*/
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default boolean isAllowedToFly() {
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return false;
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}
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/**
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* Set whether the player is currently flying.
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*
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* @param flying true to fly
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*/
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default void setFlying(boolean flying) {
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throw new UnsupportedOperationException("setFlying unimplemented but isAllowedToFly was true (or unchecked)");
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}
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/**
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/**
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* Get the point of the block that is being stood in.
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* Get the point of the block that is being stood in.
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*
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*
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@ -313,13 +313,17 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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BlockVector3 spot = BlockVector3.at(x, y - 1, z);
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if (alwaysGlass || !isAllowedToFly()) {
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final World world = (World) getLocation().getExtent();
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BlockVector3 spot = BlockVector3.at(x, y - 1, z);
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if (!world.getBlock(spot).getBlockType().getMaterial().isMovementBlocker()) {
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final World world = getWorld();
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try (EditSession session = WorldEdit.getInstance().getEditSessionFactory().getEditSession(world, 1, this)) {
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if (!world.getBlock(spot).getBlockType().getMaterial().isMovementBlocker()) {
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session.setBlock(spot, BlockTypes.GLASS.getDefaultState());
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try (EditSession session = WorldEdit.getInstance().getEditSessionFactory().getEditSession(world, 1, this)) {
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} catch (MaxChangedBlocksException ignored) {
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session.setBlock(spot, BlockTypes.GLASS.getDefaultState());
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} catch (MaxChangedBlocksException ignored) {
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}
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}
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}
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} else {
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setFlying(true);
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}
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}
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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}
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}
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@ -189,15 +189,14 @@ public class FabricPlayer extends AbstractPlayerActor {
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}
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}
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@Override
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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public boolean isAllowedToFly() {
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if (alwaysGlass || !player.abilities.allowFlying) {
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return player.abilities.allowFlying;
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super.floatAt(x, y, z, alwaysGlass);
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}
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return;
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}
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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@Override
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if (!player.abilities.flying) {
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public void setFlying(boolean flying) {
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player.abilities.flying = true;
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if (player.abilities.flying != flying) {
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player.abilities.flying = flying;
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player.sendAbilitiesUpdate();
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player.sendAbilitiesUpdate();
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}
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}
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}
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}
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@ -190,15 +190,14 @@ public class ForgePlayer extends AbstractPlayerActor {
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}
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}
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@Override
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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public boolean isAllowedToFly() {
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if (alwaysGlass || !player.abilities.allowFlying) {
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return player.abilities.allowFlying;
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super.floatAt(x, y, z, alwaysGlass);
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}
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return;
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}
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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@Override
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if (!player.abilities.isFlying) {
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public void setFlying(boolean flying) {
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player.abilities.isFlying = true;
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if (player.abilities.isFlying != flying) {
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player.abilities.isFlying = flying;
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player.sendPlayerAbilities();
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player.sendPlayerAbilities();
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}
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}
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}
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}
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@ -204,14 +204,13 @@ public class SpongePlayer extends AbstractPlayerActor {
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}
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}
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@Override
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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public boolean isAllowedToFly() {
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if (alwaysGlass || !player.get(Keys.CAN_FLY).orElse(false)) {
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return player.get(Keys.CAN_FLY).orElse(super.isAllowedToFly());
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super.floatAt(x, y, z, alwaysGlass);
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}
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return;
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}
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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@Override
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player.offer(Keys.IS_FLYING, true);
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public void setFlying(boolean flying) {
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player.offer(Keys.IS_FLYING, flying);
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}
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}
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@Override
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@Override
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