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Added support for axis rotations.
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24800a662a
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@ -30,6 +30,7 @@ import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.transform.Transform;
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import com.sk89q.worldedit.math.transform.Transform;
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import com.sk89q.worldedit.registry.state.BooleanProperty;
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import com.sk89q.worldedit.registry.state.BooleanProperty;
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import com.sk89q.worldedit.registry.state.DirectionalProperty;
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import com.sk89q.worldedit.registry.state.DirectionalProperty;
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import com.sk89q.worldedit.registry.state.EnumProperty;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BaseBlock;
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@ -49,8 +50,6 @@ import javax.annotation.Nullable;
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*/
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*/
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public class BlockTransformExtent extends AbstractDelegateExtent {
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public class BlockTransformExtent extends AbstractDelegateExtent {
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private static final double RIGHT_ANGLE = Math.toRadians(90);
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private final Transform transform;
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private final Transform transform;
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/**
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/**
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@ -129,15 +128,48 @@ public class BlockTransformExtent extends AbstractDelegateExtent {
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List<? extends Property> properties = block.getBlockType().getProperties();
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List<? extends Property> properties = block.getBlockType().getProperties();
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for (Property property : properties) {
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for (Property<?> property : properties) {
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if (property instanceof DirectionalProperty) {
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if (property instanceof DirectionalProperty) {
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Direction value = (Direction) block.getState(property);
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Direction value = (Direction) block.getState(property);
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if (value != null) {
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if (value != null) {
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Vector3 newValue = getNewStateValue((DirectionalProperty) property, transform, value.toVector());
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Vector3 newValue = getNewStateValue((List<Direction>) property.getValues(), transform, value.toVector());
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if (newValue != null) {
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if (newValue != null) {
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changedBlock = (T) changedBlock.with(property, Direction.findClosest(newValue, Direction.Flag.ALL));
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changedBlock = (T) changedBlock.with(property, Direction.findClosest(newValue, Direction.Flag.ALL));
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}
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}
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}
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}
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} else if (property instanceof EnumProperty) {
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if (property.getName().equals("axis")) {
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// We have an axis - this is something we can do the rotations to :sunglasses:
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Direction value = null;
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switch ((String) block.getState(property)) {
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case "x":
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value = Direction.EAST;
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break;
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case "y":
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value = Direction.UP;
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break;
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case "z":
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value = Direction.NORTH;
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break;
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}
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if (value != null) {
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Vector3 newValue = getNewStateValue(Direction.valuesOf(Direction.Flag.UPRIGHT | Direction.Flag.CARDINAL), transform, value.toVector());
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if (newValue != null) {
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String axis = null;
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Direction newDir = Direction.findClosest(newValue, Direction.Flag.UPRIGHT | Direction.Flag.CARDINAL);
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if (newDir == Direction.NORTH || newDir == Direction.SOUTH) {
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axis = "z";
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} else if (newDir == Direction.EAST || newDir == Direction.WEST) {
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axis = "x";
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} else if (newDir == Direction.UP || newDir == Direction.DOWN) {
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axis = "y";
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}
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if (axis != null) {
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changedBlock = (T) changedBlock.with(property, axis);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -166,19 +198,19 @@ public class BlockTransformExtent extends AbstractDelegateExtent {
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/**
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/**
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* Get the new value with the transformed direction.
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* Get the new value with the transformed direction.
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*
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*
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* @param state the state
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* @param allowedStates the allowed states
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* @param transform the transform
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* @param transform the transform
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* @param oldDirection the old direction to transform
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* @param oldDirection the old direction to transform
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* @return a new state or null if none could be found
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* @return a new state or null if none could be found
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*/
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*/
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@Nullable
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@Nullable
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private static Vector3 getNewStateValue(DirectionalProperty state, Transform transform, Vector3 oldDirection) {
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private static Vector3 getNewStateValue(List<Direction> allowedStates, Transform transform, Vector3 oldDirection) {
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Vector3 newDirection = transform.apply(oldDirection).subtract(transform.apply(Vector3.ZERO)).normalize();
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Vector3 newDirection = transform.apply(oldDirection).subtract(transform.apply(Vector3.ZERO)).normalize();
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Vector3 newValue = null;
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Vector3 newValue = null;
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double closest = -2;
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double closest = -2;
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boolean found = false;
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boolean found = false;
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for (Direction v : state.getValues()) {
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for (Direction v : allowedStates) {
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double dot = v.toVector().normalize().dot(newDirection);
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double dot = v.toVector().normalize().dot(newDirection);
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if (dot >= closest) {
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if (dot >= closest) {
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closest = dot;
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closest = dot;
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@ -22,6 +22,9 @@ package com.sk89q.worldedit.util;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.Vector3;
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import java.util.ArrayList;
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import java.util.List;
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import javax.annotation.Nullable;
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import javax.annotation.Nullable;
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/**
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/**
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@ -150,6 +153,23 @@ public enum Direction {
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return closest;
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return closest;
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}
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}
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/**
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* Gets all directions with the given flags.
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*
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* @param flags The flags
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* @return The directions that fit the flags
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*/
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public static List<Direction> valuesOf(int flags) {
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List<Direction> directions = new ArrayList<>();
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for (Direction direction : values()) {
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if ((~flags & direction.flags) == 0) {
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directions.add(direction);
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}
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}
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return directions;
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}
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/**
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/**
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* Flags to use with {@link #findClosest(Vector3, int)}.
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* Flags to use with {@link #findClosest(Vector3, int)}.
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*/
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*/
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