WIP merge (i'll finish this later)

This commit is contained in:
Jesse Boyd
2019-04-05 01:24:47 +11:00
parent 1beea3cd22
commit 33f5322fda
25 changed files with 845 additions and 530 deletions

View File

@ -46,20 +46,15 @@ import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.extent.inventory.SlottableBlockBag;
import com.sk89q.worldedit.internal.registry.InputParser;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.block.FuzzyBlockState;
import com.sk89q.worldedit.world.registry.LegacyMapper;
import java.util.Arrays;
import java.util.List;
import java.util.function.Predicate;
import java.util.function.Supplier;
import java.util.stream.Collectors;
import java.util.stream.Stream;

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@ -24,10 +24,8 @@ import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.pattern.BlockPattern;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.function.pattern.RandomStatePattern;
import com.sk89q.worldedit.internal.registry.InputParser;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.FuzzyBlockState;
public class RandomStatePatternParser extends InputParser<Pattern> {
public RandomStatePatternParser(WorldEdit worldEdit) {
@ -47,8 +45,6 @@ public class RandomStatePatternParser extends InputParser<Pattern> {
if (block.getStates().size() == block.getBlockType().getPropertyMap().size()) {
// they requested random with *, but didn't leave any states empty - simplify
return new BlockPattern(block);
} else if (block.toImmutableState() instanceof FuzzyBlockState) {
return new RandomStatePattern((FuzzyBlockState) block.toImmutableState());
} else {
return null; // only should happen if parseLogic changes
}