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WIP merge (i'll finish this later)
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.FuzzyBlockState;
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import java.util.List;
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import java.util.Random;
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import java.util.stream.Collectors;
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public class RandomStatePattern implements Pattern {
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private final Random rand = new Random();
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private final List<BaseBlock> blocks;
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public RandomStatePattern(FuzzyBlockState state) {
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blocks = state.getBlockType().getAllStates().stream().filter(state::equalsFuzzy)
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.map(BlockState::toBaseBlock).collect(Collectors.toList());
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}
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@Override
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public BaseBlock apply(BlockVector3 position) {
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return blocks.get(rand.nextInt(blocks.size()));
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}
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}
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