Remove most of PseudoRandom, a few minor cleaning changes, and an upstream change

This commit is contained in:
matt
2019-03-26 13:41:09 -04:00
parent 0d88a6bce2
commit 3420b8329b
15 changed files with 128 additions and 147 deletions

View File

@ -24,7 +24,6 @@ import com.boydti.fawe.util.TaskManager;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.entity.BaseEntity;
@ -36,7 +35,7 @@ import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.gamemode.GameMode;
@ -51,11 +50,12 @@ import org.bukkit.event.player.PlayerDropItemEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import javax.annotation.Nullable;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import javax.annotation.Nullable;
public class BukkitPlayer extends AbstractPlayerActor {
private Player player;
@ -106,25 +106,24 @@ public class BukkitPlayer extends AbstractPlayerActor {
}
final ItemStack item = player.getItemInHand();
player.setItemInHand(newItem);
if (item != null) {
HashMap<Integer, ItemStack> overflow = inv.addItem(item);
if (overflow != null && !overflow.isEmpty()) {
TaskManager.IMP.sync(new RunnableVal<Object>() {
@Override
public void run(Object value) {
for (Map.Entry<Integer, ItemStack> entry : overflow.entrySet()) {
ItemStack stack = entry.getValue();
if (stack.getType() != Material.AIR && stack.getAmount() > 0) {
Item dropped = player.getWorld().dropItem(player.getLocation(), stack);
PlayerDropItemEvent event = new PlayerDropItemEvent(player, dropped);
if (event.isCancelled()) {
dropped.remove();
}
HashMap<Integer, ItemStack> overflow = inv.addItem(item);
if (!overflow.isEmpty()) {
TaskManager.IMP.sync(new RunnableVal<Object>() {
@Override
public void run(Object value) {
for (Map.Entry<Integer, ItemStack> entry : overflow.entrySet()) {
ItemStack stack = entry.getValue();
if (stack.getType() != Material.AIR && stack.getAmount() > 0) {
Item
dropped = player.getWorld().dropItem(player.getLocation(), stack);
PlayerDropItemEvent event = new PlayerDropItemEvent(player, dropped);
if (event.isCancelled()) {
dropped.remove();
}
}
}
});
}
}
});
}
player.updateInventory();
}