Allow scatter command brush to use FAWE commands. Best for scatter sphere, etc.

This commit is contained in:
dordsor21
2021-09-18 17:08:03 +01:00
parent 51aa500857
commit 34301b446a
4 changed files with 59 additions and 1 deletions

View File

@ -206,6 +206,51 @@ public class PlayerProxy extends AbstractPlayerActor {
basePlayer.sendFakeBlock(pos, block);
}
@Override
public void findFreePosition(final Location searchPos) {
basePlayer.findFreePosition(searchPos);
}
@Override
public void setOnGround(final Location searchPos) {
basePlayer.setOnGround(searchPos);
}
@Override
public void findFreePosition() {
basePlayer.findFreePosition();
}
@Override
public boolean ascendLevel() {
return basePlayer.ascendLevel();
}
@Override
public boolean descendLevel() {
return basePlayer.descendLevel();
}
@Override
public boolean ascendToCeiling(final int clearance) {
return basePlayer.ascendToCeiling(clearance);
}
@Override
public boolean ascendToCeiling(final int clearance, final boolean alwaysGlass) {
return basePlayer.ascendToCeiling(clearance, alwaysGlass);
}
@Override
public boolean ascendUpwards(final int distance) {
return basePlayer.ascendUpwards(distance);
}
@Override
public boolean ascendUpwards(final int distance, final boolean alwaysGlass) {
return basePlayer.ascendUpwards(distance, alwaysGlass);
}
@Override
public void floatAt(int x, int y, int z, boolean alwaysGlass) {
basePlayer.floatAt(x, y, z, alwaysGlass);