mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 09:47:38 +00:00
Added a new preliminary mapping + metadata framework.
The eventual goal is to add: 1. Support for mapping block, etc. names (minecraft:stone, etc.) 2. Proper support for entities in WorldEdit 3. Support for querying for metadata about a block, entity, etc. 4. Extent support to biomes, structures, and so on
This commit is contained in:
parent
19c43a2834
commit
354d819872
@ -0,0 +1,61 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.Vectors;
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import com.sk89q.worldedit.world.World;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Adapts between Bukkit and WorldEdit equivalent objects.
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*/
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final class BukkitAdapter {
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private BukkitAdapter() {
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}
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/**
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* Create a WorldEdit world from a Bukkit world.
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*
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* @param world the Bukkit world
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* @return a WorldEdit world
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*/
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public static World adapt(org.bukkit.World world) {
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checkNotNull(world);
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return new BukkitWorld(world);
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}
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/**
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* Create a WorldEdit location from a Bukkit location.
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*
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* @param location the Bukkit location
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* @return a WorldEdit location
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*/
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public static Location adapt(org.bukkit.Location location) {
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checkNotNull(location);
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Vector position = BukkitUtil.toVector(location);
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Vector direction = Vectors.fromEulerDeg(location.getYaw(), location.getPitch());
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return new com.sk89q.worldedit.util.Location(adapt(location.getWorld()), position, direction);
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}
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}
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60
src/bukkit/java/com/sk89q/worldedit/bukkit/BukkitEntity.java
Normal file
60
src/bukkit/java/com/sk89q/worldedit/bukkit/BukkitEntity.java
Normal file
@ -0,0 +1,60 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.entity.metadata.Tameable;
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import com.sk89q.worldedit.internal.util.AbstractAdapter;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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/**
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* An adapter to adapt a Bukkit entity into a WorldEdit one.
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*/
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class BukkitEntity extends AbstractAdapter<org.bukkit.entity.Entity> implements Entity {
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/**
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* Create a new instance.
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*
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* @param entity the entity
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*/
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BukkitEntity(org.bukkit.entity.Entity entity) {
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super(entity);
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}
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@SuppressWarnings("unchecked")
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<T> T getMetaData(Class<T> metaDataClass) {
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if (metaDataClass == Tameable.class && getHandle() instanceof org.bukkit.entity.Tameable) {
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return (T) new TameableAdapter((org.bukkit.entity.Tameable) getHandle());
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} else {
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return null;
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}
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}
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@Override
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public World getWorld() {
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return BukkitAdapter.adapt(getHandle().getWorld());
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}
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@Override
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public Location getLocation() {
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return BukkitAdapter.adapt(getHandle().getLocation());
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}
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}
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@ -26,8 +26,11 @@ import com.sk89q.worldedit.blocks.*;
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import com.sk89q.worldedit.blocks.ContainerBlock;
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import com.sk89q.worldedit.blocks.NoteBlock;
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import com.sk89q.worldedit.bukkit.entity.BukkitEntity;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.world.mapping.NullResolver;
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import com.sk89q.worldedit.world.mapping.Resolver;
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import org.bukkit.*;
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import org.bukkit.Location;
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import org.bukkit.block.*;
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@ -38,6 +41,7 @@ import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.Plugin;
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import javax.annotation.Nullable;
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import java.io.ByteArrayOutputStream;
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import java.io.File;
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import java.io.InputStream;
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@ -1248,4 +1252,37 @@ public class BukkitWorld extends LocalWorld {
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return super.setBlock(pt, block, notifyAdjacent);
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}
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@Override
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public Resolver<BaseBlock> getBlockMapping() {
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return new NullResolver<BaseBlock>();
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}
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@Override
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public Resolver<BaseEntity> getEntityMapping() {
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return new NullResolver<BaseEntity>();
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}
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@Nullable
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@Override
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public <T> T getMetaData(BaseBlock block, Class<T> metaDataClass) {
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return null;
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}
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@Nullable
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@Override
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public <T> T getMetaData(com.sk89q.worldedit.entity.Entity entity, Class<T> metaDataClass) {
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if (entity instanceof com.sk89q.worldedit.bukkit.BukkitEntity) {
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return ((com.sk89q.worldedit.bukkit.BukkitEntity) entity).getMetaData(metaDataClass);
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}
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return null;
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}
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@Nullable
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@Override
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public <T> T getMetaData(BaseEntity entity, Class<T> metaDataClass) {
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return null;
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}
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}
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@ -0,0 +1,40 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.entity.metadata.Tameable;
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import com.sk89q.worldedit.internal.util.AbstractAdapter;
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/**
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* Adapts a Bukkit {@link org.bukkit.entity.Tameable} into a WorldEdit
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* equivalent.
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*/
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public class TameableAdapter extends AbstractAdapter<org.bukkit.entity.Tameable> implements Tameable {
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TameableAdapter(org.bukkit.entity.Tameable entity) {
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super(entity);
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}
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@Override
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public boolean isTamed() {
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return getHandle().isTamed();
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}
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}
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@ -24,9 +24,12 @@ import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.blocks.LazyBlock;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.TreeGenerator.TreeType;
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import com.sk89q.worldedit.world.AbstractWorld;
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import com.sk89q.worldedit.world.mapping.NullResolver;
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import com.sk89q.worldedit.world.mapping.Resolver;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityHanging;
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@ -48,6 +51,7 @@ import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.ChunkProviderServer;
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import javax.annotation.Nullable;
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import java.lang.ref.WeakReference;
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import java.lang.reflect.Field;
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import java.util.List;
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@ -469,6 +473,34 @@ public class ForgeWorld extends AbstractWorld {
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}
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}
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@Override
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public Resolver<BaseBlock> getBlockMapping() {
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return new NullResolver<BaseBlock>();
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}
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@Override
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public Resolver<BaseEntity> getEntityMapping() {
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return new NullResolver<BaseEntity>();
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}
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@Nullable
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@Override
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public <T> T getMetaData(BaseBlock block, Class<T> metaDataClass) {
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return null;
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}
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@Nullable
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@Override
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public <T> T getMetaData(com.sk89q.worldedit.entity.Entity entity, Class<T> metaDataClass) {
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return null;
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}
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@Nullable
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@Override
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public <T> T getMetaData(BaseEntity entity, Class<T> metaDataClass) {
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return null;
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}
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/**
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* Thrown when the reference to the world is lost.
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*/
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@ -19,10 +19,6 @@
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package com.sk89q.worldedit.entity;
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import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.WorldVectorFace;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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@ -39,137 +35,6 @@ import com.sk89q.worldedit.world.World;
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*/
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public interface Entity {
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/**
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* Find a position for the actor to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The actor will be teleported to
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* that free position.
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*
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* @param searchPos search position
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*/
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void findFreePosition(WorldVector searchPos);
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/**
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* Set the actor on the ground.
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*
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* @param searchPos The location to start searching from
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*/
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void setOnGround(WorldVector searchPos);
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*/
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void findFreePosition();
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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boolean ascendLevel();
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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boolean descendLevel();
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/**
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* Ascend to the ceiling above.
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*
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* @param clearance How many blocks to leave above the player's head
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* @return whether the player was moved
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*/
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boolean ascendToCeiling(int clearance);
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/**
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* Ascend to the ceiling above.
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*
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* @param clearance How many blocks to leave above the player's head
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* @param alwaysGlass Always put glass under the player
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* @return whether the player was moved
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*/
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boolean ascendToCeiling(int clearance, boolean alwaysGlass);
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/**
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* Just go up.
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*
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* @param distance How far up to teleport
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* @return whether the player was moved
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*/
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boolean ascendUpwards(int distance);
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/**
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* Just go up.
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*
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* @param distance How far up to teleport
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* @param alwaysGlass Always put glass under the player
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* @return whether the player was moved
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*/
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boolean ascendUpwards(int distance, boolean alwaysGlass);
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/**
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* Make the player float in the given blocks.
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*
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* @param x The X coordinate of the block to float in
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* @param y The Y coordinate of the block to float in
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* @param z The Z coordinate of the block to float in
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*/
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void floatAt(int x, int y, int z, boolean alwaysGlass);
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/**
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* Get the point of the block that is being stood in.
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*
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* @return point
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*/
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WorldVector getBlockIn();
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/**
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* Get the point of the block that is being stood upon.
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*
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* @return point
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*/
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WorldVector getBlockOn();
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/**
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* Get the point of the block being looked at. May return null.
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* Will return the farthest away air block if useLastBlock is true and no other block is found.
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*
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* @param range How far to checks for blocks
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* @param useLastBlock Try to return the last valid air block found.
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* @return point
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*/
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WorldVector getBlockTrace(int range, boolean useLastBlock);
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WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock);
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range How far to checks for blocks
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* @return point
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*/
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WorldVector getBlockTrace(int range);
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/**
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||||
* Get the point of the block being looked at. May return null.
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*
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* @param range How far to checks for blocks
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||||
* @return point
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*/
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WorldVector getSolidBlockTrace(int range);
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/**
|
||||
* Get the player's cardinal direction (N, W, NW, etc.). May return null.
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||||
*
|
||||
* @return the direction
|
||||
*/
|
||||
PlayerDirection getCardinalDirection();
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||||
|
||||
/**
|
||||
* Get the location of this entity.
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||||
*
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@ -177,53 +42,6 @@ public interface Entity {
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||||
*/
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||||
Location getLocation();
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/**
|
||||
* Get the actor's position.
|
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* </p>
|
||||
* If the actor has no permission, then return a dummy location.
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||||
*
|
||||
* @return the actor's position
|
||||
*/
|
||||
WorldVector getPosition();
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||||
|
||||
/**
|
||||
* Get the player's view pitch.
|
||||
*
|
||||
* @return pitch
|
||||
*/
|
||||
double getPitch();
|
||||
|
||||
/**
|
||||
* Get the player's view yaw.
|
||||
*
|
||||
* @return yaw
|
||||
*/
|
||||
double getYaw();
|
||||
|
||||
/**
|
||||
* Pass through the wall that you are looking at.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return whether the player was pass through
|
||||
*/
|
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boolean passThroughForwardWall(int range);
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|
||||
/**
|
||||
* Move the player.
|
||||
*
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||||
* @param pos Where to move them
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||||
* @param pitch The pitch (up/down) of the player's view
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||||
* @param yaw The yaw (left/right) of the player's view
|
||||
*/
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||||
void setPosition(Vector pos, float pitch, float yaw);
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||||
/**
|
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* Move the player.
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||||
*
|
||||
* @param pos Where to move them
|
||||
*/
|
||||
void setPosition(Vector pos);
|
||||
|
||||
/**
|
||||
* Get the world that this entity is on.
|
||||
*
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||||
|
@ -19,8 +19,7 @@
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|
||||
package com.sk89q.worldedit.entity;
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||||
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||||
import com.sk89q.worldedit.PlayerDirection;
|
||||
import com.sk89q.worldedit.WorldEditException;
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||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.extent.inventory.BlockBag;
|
||||
|
||||
@ -80,4 +79,182 @@ public interface Player extends Entity {
|
||||
*/
|
||||
boolean hasCreativeMode();
|
||||
|
||||
/**
|
||||
* Find a position for the actor to stand that is not inside a block.
|
||||
* Blocks above the player will be iteratively tested until there is
|
||||
* a series of two free blocks. The actor will be teleported to
|
||||
* that free position.
|
||||
*
|
||||
* @param searchPos search position
|
||||
*/
|
||||
void findFreePosition(WorldVector searchPos);
|
||||
|
||||
/**
|
||||
* Set the actor on the ground.
|
||||
*
|
||||
* @param searchPos The location to start searching from
|
||||
*/
|
||||
void setOnGround(WorldVector searchPos);
|
||||
|
||||
/**
|
||||
* Find a position for the player to stand that is not inside a block.
|
||||
* Blocks above the player will be iteratively tested until there is
|
||||
* a series of two free blocks. The player will be teleported to
|
||||
* that free position.
|
||||
*/
|
||||
void findFreePosition();
|
||||
|
||||
/**
|
||||
* Go up one level to the next free space above.
|
||||
*
|
||||
* @return true if a spot was found
|
||||
*/
|
||||
boolean ascendLevel();
|
||||
|
||||
/**
|
||||
* Go up one level to the next free space above.
|
||||
*
|
||||
* @return true if a spot was found
|
||||
*/
|
||||
boolean descendLevel();
|
||||
|
||||
/**
|
||||
* Ascend to the ceiling above.
|
||||
*
|
||||
* @param clearance How many blocks to leave above the player's head
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendToCeiling(int clearance);
|
||||
|
||||
/**
|
||||
* Ascend to the ceiling above.
|
||||
*
|
||||
* @param clearance How many blocks to leave above the player's head
|
||||
* @param alwaysGlass Always put glass under the player
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendToCeiling(int clearance, boolean alwaysGlass);
|
||||
|
||||
/**
|
||||
* Just go up.
|
||||
*
|
||||
* @param distance How far up to teleport
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendUpwards(int distance);
|
||||
|
||||
/**
|
||||
* Just go up.
|
||||
*
|
||||
* @param distance How far up to teleport
|
||||
* @param alwaysGlass Always put glass under the player
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendUpwards(int distance, boolean alwaysGlass);
|
||||
|
||||
/**
|
||||
* Make the player float in the given blocks.
|
||||
*
|
||||
* @param x The X coordinate of the block to float in
|
||||
* @param y The Y coordinate of the block to float in
|
||||
* @param z The Z coordinate of the block to float in
|
||||
*/
|
||||
void floatAt(int x, int y, int z, boolean alwaysGlass);
|
||||
|
||||
/**
|
||||
* Get the point of the block that is being stood in.
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockIn();
|
||||
|
||||
/**
|
||||
* Get the point of the block that is being stood upon.
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockOn();
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
* Will return the farthest away air block if useLastBlock is true and no other block is found.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @param useLastBlock Try to return the last valid air block found.
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockTrace(int range, boolean useLastBlock);
|
||||
|
||||
WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock);
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockTrace(int range);
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getSolidBlockTrace(int range);
|
||||
|
||||
/**
|
||||
* Get the player's cardinal direction (N, W, NW, etc.). May return null.
|
||||
*
|
||||
* @return the direction
|
||||
*/
|
||||
PlayerDirection getCardinalDirection();
|
||||
|
||||
/**
|
||||
* Get the actor's position.
|
||||
* </p>
|
||||
* If the actor has no permission, then return a dummy location.
|
||||
*
|
||||
* @return the actor's position
|
||||
*/
|
||||
WorldVector getPosition();
|
||||
|
||||
/**
|
||||
* Get the player's view pitch.
|
||||
*
|
||||
* @return pitch
|
||||
*/
|
||||
double getPitch();
|
||||
|
||||
/**
|
||||
* Get the player's view yaw.
|
||||
*
|
||||
* @return yaw
|
||||
*/
|
||||
double getYaw();
|
||||
|
||||
/**
|
||||
* Pass through the wall that you are looking at.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return whether the player was pass through
|
||||
*/
|
||||
boolean passThroughForwardWall(int range);
|
||||
|
||||
/**
|
||||
* Move the player.
|
||||
*
|
||||
* @param pos Where to move them
|
||||
* @param pitch The pitch (up/down) of the player's view
|
||||
* @param yaw The yaw (left/right) of the player's view
|
||||
*/
|
||||
void setPosition(Vector pos, float pitch, float yaw);
|
||||
|
||||
/**
|
||||
* Move the player.
|
||||
*
|
||||
* @param pos Where to move them
|
||||
*/
|
||||
void setPosition(Vector pos);
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.entity.metadata;
|
||||
|
||||
/**
|
||||
* Indicates a creature that can be tamed.
|
||||
*/
|
||||
public interface Tameable {
|
||||
|
||||
/**
|
||||
* Returns whether the creature is tamed.
|
||||
*
|
||||
* @return true if the creature is tamed
|
||||
*/
|
||||
boolean isTamed();
|
||||
|
||||
}
|
@ -22,11 +22,14 @@ package com.sk89q.worldedit.internal;
|
||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.blocks.BaseItemStack;
|
||||
import com.sk89q.worldedit.entity.BaseEntity;
|
||||
import com.sk89q.worldedit.entity.Entity;
|
||||
import com.sk89q.worldedit.function.mask.Mask;
|
||||
import com.sk89q.worldedit.function.operation.Operation;
|
||||
import com.sk89q.worldedit.regions.Region;
|
||||
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
|
||||
import com.sk89q.worldedit.world.World;
|
||||
import com.sk89q.worldedit.world.mapping.Resolver;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
@ -308,6 +311,33 @@ public class LocalWorldAdapter extends LocalWorld {
|
||||
public Operation commit() {
|
||||
return world.commit();
|
||||
}
|
||||
@Override
|
||||
public Resolver<BaseBlock> getBlockMapping() {
|
||||
return world.getBlockMapping();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Resolver<BaseEntity> getEntityMapping() {
|
||||
return world.getEntityMapping();
|
||||
}
|
||||
|
||||
@Override
|
||||
@Nullable
|
||||
public <T> T getMetaData(BaseBlock block, Class<T> metaDataClass) {
|
||||
return world.getMetaData(block, metaDataClass);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Nullable
|
||||
public <T> T getMetaData(Entity entity, Class<T> metaDataClass) {
|
||||
return world.getMetaData(entity, metaDataClass);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Nullable
|
||||
public <T> T getMetaData(BaseEntity entity, Class<T> metaDataClass) {
|
||||
return world.getMetaData(entity, metaDataClass);
|
||||
}
|
||||
|
||||
public static LocalWorldAdapter wrap(World world) {
|
||||
return new LocalWorldAdapter(world);
|
||||
|
@ -0,0 +1,52 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.internal.util;
|
||||
|
||||
import static com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
/**
|
||||
* Abstract class for adapters.
|
||||
*
|
||||
* @param <E> class of adapted objects
|
||||
*/
|
||||
public abstract class AbstractAdapter<E> {
|
||||
|
||||
private final E object;
|
||||
|
||||
/**
|
||||
* Create a new instance.
|
||||
*
|
||||
* @param object the object to adapt
|
||||
*/
|
||||
public AbstractAdapter(E object) {
|
||||
checkNotNull(object);
|
||||
this.object = object;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the object.
|
||||
*
|
||||
* @return the object
|
||||
*/
|
||||
public E getHandle() {
|
||||
return object;
|
||||
}
|
||||
|
||||
}
|
@ -22,7 +22,7 @@ package com.sk89q.worldedit.util;
|
||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.blocks.BlockID;
|
||||
import com.sk89q.worldedit.blocks.BlockType;
|
||||
import com.sk89q.worldedit.entity.Entity;
|
||||
import com.sk89q.worldedit.entity.Player;
|
||||
import com.sk89q.worldedit.internal.LocalWorldAdapter;
|
||||
|
||||
/**
|
||||
@ -62,7 +62,7 @@ public class TargetBlock {
|
||||
* @param checkDistance how often to check for blocks, the smaller the more precise
|
||||
*/
|
||||
public TargetBlock(LocalPlayer player, int maxDistance, double checkDistance) {
|
||||
this((Entity) player, maxDistance, checkDistance);
|
||||
this((Player) player, maxDistance, checkDistance);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -72,7 +72,7 @@ public class TargetBlock {
|
||||
* @param maxDistance how far it checks for blocks
|
||||
* @param checkDistance how often to check for blocks, the smaller the more precise
|
||||
*/
|
||||
public TargetBlock(Entity player, int maxDistance, double checkDistance) {
|
||||
public TargetBlock(Player player, int maxDistance, double checkDistance) {
|
||||
this.world = LocalWorldAdapter.wrap(player.getWorld());
|
||||
this.setValues(player.getPosition(), player.getYaw(), player.getPitch(),
|
||||
maxDistance, 1.65, checkDistance);
|
||||
|
@ -23,8 +23,14 @@ import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.blocks.BaseItemStack;
|
||||
import com.sk89q.worldedit.blocks.BlockID;
|
||||
import com.sk89q.worldedit.entity.BaseEntity;
|
||||
import com.sk89q.worldedit.entity.Entity;
|
||||
import com.sk89q.worldedit.regions.Region;
|
||||
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
|
||||
import com.sk89q.worldedit.world.mapping.NullResolver;
|
||||
import com.sk89q.worldedit.world.mapping.Resolver;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
/**
|
||||
* A null implementation of {@link World} that drops all changes and
|
||||
@ -95,4 +101,31 @@ public class NullWorld extends AbstractWorld {
|
||||
return new BaseBlock(BlockID.AIR);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Resolver<BaseBlock> getBlockMapping() {
|
||||
return new NullResolver<BaseBlock>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Resolver<BaseEntity> getEntityMapping() {
|
||||
return new NullResolver<BaseEntity>();
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public <T> T getMetaData(BaseBlock block, Class<T> metaDataClass) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public <T> T getMetaData(Entity entity, Class<T> metaDataClass) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public <T> T getMetaData(BaseEntity entity, Class<T> metaDataClass) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -27,11 +27,12 @@ import com.sk89q.worldedit.function.mask.Mask;
|
||||
import com.sk89q.worldedit.regions.Region;
|
||||
import com.sk89q.worldedit.util.TreeGenerator;
|
||||
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
|
||||
import com.sk89q.worldedit.world.mapping.Mapping;
|
||||
|
||||
/**
|
||||
* Represents a world (dimension).
|
||||
*/
|
||||
public interface World extends Extent {
|
||||
public interface World extends Extent, Mapping {
|
||||
|
||||
/**
|
||||
* Get the name of the world.
|
||||
|
114
src/main/java/com/sk89q/worldedit/world/mapping/Mapping.java
Normal file
114
src/main/java/com/sk89q/worldedit/world/mapping/Mapping.java
Normal file
@ -0,0 +1,114 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.world.mapping;
|
||||
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.entity.BaseEntity;
|
||||
import com.sk89q.worldedit.entity.Entity;
|
||||
import com.sk89q.worldedit.entity.metadata.Tameable;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
/**
|
||||
* A mapping can create state objects (such as {@link BaseBlock})
|
||||
* from implementation-independent identifiers (such as "minecraft.stone"),
|
||||
* as well as perform the opposite task of retrieving
|
||||
* the identifier for a given state object (whenever possible at least, because
|
||||
* a mapping may not be compatible with a set of state objects that may have
|
||||
* come from another implementation). In addition, a mapping may be able to
|
||||
* retrieve a variety of metadata objects (such as {@link Tameable}) to
|
||||
* describe a given state object.
|
||||
* </p>
|
||||
* However, it may be possible that a mapping be "dumb" and not be able to,
|
||||
* for example, return a {@link Tameable} for a "Horse" entity, simply because
|
||||
* it has not be implemented. Any code that queries a mapping must be
|
||||
* aware of this and act accordingly.
|
||||
*/
|
||||
public interface Mapping {
|
||||
|
||||
/**
|
||||
* Get the mapping for block identifiers.
|
||||
*
|
||||
* @return a block mapping
|
||||
*/
|
||||
Resolver<BaseBlock> getBlockMapping();
|
||||
|
||||
/**
|
||||
* Get the mapping for entity identifiers.
|
||||
*
|
||||
* @return an entity mapping
|
||||
*/
|
||||
Resolver<BaseEntity> getEntityMapping();
|
||||
|
||||
/**
|
||||
* Attempt to return an instance of the given class for the given block.
|
||||
* For example, {@code getMetaData(block, Inventory.class)} might return
|
||||
* an instance if the block happens to contain an inventory.
|
||||
* </p>
|
||||
* If the given block is not of the given class (i.e. a dirt block does
|
||||
* not have an inventory) or if the information is simply not available,
|
||||
* {@code null} will be returned.
|
||||
* </p>
|
||||
* Mutator methods on the returned instance should change the block.
|
||||
*
|
||||
* @param block the block
|
||||
* @param metaDataClass the metadata class for the returned instance
|
||||
* @param <T> the metadata class
|
||||
* @return an instance of the given class, otherwise null
|
||||
*/
|
||||
@Nullable <T> T getMetaData(BaseBlock block, Class<T> metaDataClass);
|
||||
|
||||
/**
|
||||
* Attempt to return an instance of the given class for the given entity.
|
||||
* For example, {@code getMetaData(entity, Creature.class)} might return
|
||||
* an instance if the entity happens to be a creature.
|
||||
* </p>
|
||||
* If the given entity is not of the given class (i.e. a painting is
|
||||
* not a creature) or if the information is simply not available,
|
||||
* {@code null} will be returned.
|
||||
* </p>
|
||||
* Mutator methods on the returned instance should change the entity.
|
||||
*
|
||||
* @param entity the entity
|
||||
* @param metaDataClass the metadata class for the returned instance
|
||||
* @param <T> the metadata class
|
||||
* @return an instance of the given class, otherwise null
|
||||
*/
|
||||
@Nullable <T> T getMetaData(Entity entity, Class<T> metaDataClass);
|
||||
|
||||
/**
|
||||
* Attempt to return an instance of the given class for the given entity.
|
||||
* For example, {@code getMetaData(entity, Creature.class)} might return
|
||||
* an instance if the entity happens to be a creature.
|
||||
* </p>
|
||||
* If the given entity is not of the given class (i.e. a painting is
|
||||
* not a creature) or if the information is simply not available,
|
||||
* {@code null} will be returned.
|
||||
* </p>
|
||||
* Mutator methods on the returned instance should change the entity.
|
||||
*
|
||||
* @param entity the entity
|
||||
* @param metaDataClass the metadata class for the returned instance
|
||||
* @param <T> the metadata class
|
||||
* @return an instance of the given class, otherwise null
|
||||
*/
|
||||
@Nullable <T> T getMetaData(BaseEntity entity, Class<T> metaDataClass);
|
||||
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.world.mapping;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
/**
|
||||
* An implementation of a {@link Resolver} that knows nothing and returns
|
||||
* {@code null} in all cases.
|
||||
*
|
||||
* @param <E> the object to resolve
|
||||
*/
|
||||
public class NullResolver<E> implements Resolver<E> {
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public E create(String id) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public String getId(E object) {
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.world.mapping;
|
||||
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
/**
|
||||
* A resolver can create state objects (such as {@link BaseBlock}) from
|
||||
* universal identifiers, but also get the universal identifier for
|
||||
* a given state object (at least when it is known).
|
||||
* </p>
|
||||
* Identifiers may be case-sensitive. Routines that work with IDs should
|
||||
* not make changes to the casing of the IDs or perform case-insensitive
|
||||
* comparisons. Implementations may normalize the casing of IDs if it
|
||||
* is appropriate.
|
||||
*
|
||||
* @param <E> the type of state object
|
||||
*/
|
||||
public interface Resolver<E> {
|
||||
|
||||
/**
|
||||
* Create an instance of the state object from the given ID.
|
||||
*
|
||||
* @param id the ID
|
||||
* @return an instance, otherwise null if an instance cannot be created
|
||||
*/
|
||||
@Nullable E create(String id);
|
||||
|
||||
/**
|
||||
* Get the ID for the given object.
|
||||
*
|
||||
* @param object the object
|
||||
* @return the ID, otherwise null if it is not known
|
||||
*/
|
||||
@Nullable String getId(E object);
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user