mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 17:57:38 +00:00
ADD: CylinderSelection for worldguard to be able to create regions
MOD: moved polygonize method of CylinderRegion to RegionUtil so it can be reused later on
This commit is contained in:
parent
40e49f7f74
commit
359b8abfe3
@ -47,9 +47,11 @@ import com.sk89q.worldedit.WorldEdit;
|
|||||||
import com.sk89q.worldedit.WorldEditOperation;
|
import com.sk89q.worldedit.WorldEditOperation;
|
||||||
import com.sk89q.worldedit.bags.BlockBag;
|
import com.sk89q.worldedit.bags.BlockBag;
|
||||||
import com.sk89q.worldedit.bukkit.selections.CuboidSelection;
|
import com.sk89q.worldedit.bukkit.selections.CuboidSelection;
|
||||||
|
import com.sk89q.worldedit.bukkit.selections.CylinderSelection;
|
||||||
import com.sk89q.worldedit.bukkit.selections.Polygonal2DSelection;
|
import com.sk89q.worldedit.bukkit.selections.Polygonal2DSelection;
|
||||||
import com.sk89q.worldedit.bukkit.selections.Selection;
|
import com.sk89q.worldedit.bukkit.selections.Selection;
|
||||||
import com.sk89q.worldedit.regions.CuboidRegion;
|
import com.sk89q.worldedit.regions.CuboidRegion;
|
||||||
|
import com.sk89q.worldedit.regions.CylinderRegion;
|
||||||
import com.sk89q.worldedit.regions.Polygonal2DRegion;
|
import com.sk89q.worldedit.regions.Polygonal2DRegion;
|
||||||
import com.sk89q.worldedit.regions.Region;
|
import com.sk89q.worldedit.regions.Region;
|
||||||
import com.sk89q.worldedit.regions.RegionSelector;
|
import com.sk89q.worldedit.regions.RegionSelector;
|
||||||
@ -397,6 +399,8 @@ public class WorldEditPlugin extends JavaPlugin {
|
|||||||
return new CuboidSelection(world, selector, (CuboidRegion) region);
|
return new CuboidSelection(world, selector, (CuboidRegion) region);
|
||||||
} else if (region instanceof Polygonal2DRegion) {
|
} else if (region instanceof Polygonal2DRegion) {
|
||||||
return new Polygonal2DSelection(world, selector, (Polygonal2DRegion) region);
|
return new Polygonal2DSelection(world, selector, (Polygonal2DRegion) region);
|
||||||
|
} else if (region instanceof CylinderRegion) {
|
||||||
|
return new CylinderSelection(world, selector, (CylinderRegion) region);
|
||||||
} else {
|
} else {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,61 @@
|
|||||||
|
package com.sk89q.worldedit.bukkit.selections;
|
||||||
|
|
||||||
|
import org.bukkit.World;
|
||||||
|
|
||||||
|
import com.sk89q.worldedit.BlockVector2D;
|
||||||
|
import com.sk89q.worldedit.LocalWorld;
|
||||||
|
import com.sk89q.worldedit.bukkit.BukkitUtil;
|
||||||
|
import com.sk89q.worldedit.regions.CylinderRegion;
|
||||||
|
import com.sk89q.worldedit.regions.CylinderRegionSelector;
|
||||||
|
import com.sk89q.worldedit.regions.RegionSelector;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A selection representing a {@link CylinderRegion}
|
||||||
|
*/
|
||||||
|
public class CylinderSelection extends RegionSelection {
|
||||||
|
|
||||||
|
private CylinderRegion cylRegion;
|
||||||
|
|
||||||
|
public CylinderSelection(World world, RegionSelector selector, CylinderRegion region) {
|
||||||
|
super(world, selector, region);
|
||||||
|
this.cylRegion = region;
|
||||||
|
}
|
||||||
|
|
||||||
|
public CylinderSelection(World world, BlockVector2D center, BlockVector2D radius, int minY, int maxY) {
|
||||||
|
super(world);
|
||||||
|
LocalWorld lWorld = BukkitUtil.getLocalWorld(world);
|
||||||
|
|
||||||
|
// Validate input
|
||||||
|
minY = Math.min(Math.max(0, minY), world.getMaxHeight());
|
||||||
|
maxY = Math.min(Math.max(0, maxY), world.getMaxHeight());
|
||||||
|
|
||||||
|
// Create and set up new selector
|
||||||
|
CylinderRegionSelector sel = new CylinderRegionSelector(lWorld, center, radius, minY, maxY);
|
||||||
|
|
||||||
|
// set up selection
|
||||||
|
cylRegion = sel.getIncompleteRegion();
|
||||||
|
|
||||||
|
// set up RegionSelection
|
||||||
|
setRegionSelector(sel);
|
||||||
|
setRegion(cylRegion);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the center vector of the cylinder
|
||||||
|
*
|
||||||
|
* @return the center
|
||||||
|
*/
|
||||||
|
public BlockVector2D getCenter() {
|
||||||
|
return cylRegion.getCenter().toVector2D().toBlockVector2D();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the radius vector of the cylinder
|
||||||
|
*
|
||||||
|
* @return the radius
|
||||||
|
*/
|
||||||
|
public BlockVector2D getRadius() {
|
||||||
|
return cylRegion.getRadius().toBlockVector2D();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -22,11 +22,13 @@ package com.sk89q.worldedit.regions;
|
|||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.Iterator;
|
import java.util.Iterator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.sk89q.worldedit.BlockVector;
|
import com.sk89q.worldedit.BlockVector;
|
||||||
import com.sk89q.worldedit.BlockVector2D;
|
import com.sk89q.worldedit.BlockVector2D;
|
||||||
import com.sk89q.worldedit.LocalWorld;
|
import com.sk89q.worldedit.LocalWorld;
|
||||||
import com.sk89q.worldedit.Vector;
|
import com.sk89q.worldedit.Vector;
|
||||||
import com.sk89q.worldedit.Vector2D;
|
import com.sk89q.worldedit.Vector2D;
|
||||||
|
import com.sk89q.worldedit.util.RegionUtil;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Represents a cylindrical region.
|
* Represents a cylindrical region.
|
||||||
@ -366,22 +368,6 @@ public class CylinderRegion extends AbstractRegion implements FlatRegion {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public List<BlockVector2D> polygonize(int maxPoints) {
|
public List<BlockVector2D> polygonize(int maxPoints) {
|
||||||
final Vector2D radius = getRadius();
|
return RegionUtil.polygonizeCylinder(center, radius, maxPoints);
|
||||||
int nPoints = (int) Math.ceil(Math.PI*radius.length());
|
|
||||||
|
|
||||||
// These strange semantics for maxPoints are copied from the selectSecondary method.
|
|
||||||
if (maxPoints >= 0 && nPoints >= maxPoints) {
|
|
||||||
nPoints = maxPoints - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
final List<BlockVector2D> points = new ArrayList<BlockVector2D>(nPoints);
|
|
||||||
for (int i = 0; i < nPoints; ++i) {
|
|
||||||
double angle = i * (2.0 * Math.PI) / nPoints;
|
|
||||||
final Vector2D pos = new Vector2D(Math.cos(angle), Math.sin(angle));
|
|
||||||
final BlockVector2D blockVector2D = pos.multiply(radius).add(center).toBlockVector2D();
|
|
||||||
points.add(blockVector2D);
|
|
||||||
}
|
|
||||||
|
|
||||||
return points;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
45
src/main/java/com/sk89q/worldedit/util/RegionUtil.java
Normal file
45
src/main/java/com/sk89q/worldedit/util/RegionUtil.java
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
package com.sk89q.worldedit.util;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import com.sk89q.worldedit.BlockVector2D;
|
||||||
|
import com.sk89q.worldedit.Vector2D;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper method for anything related to region calculations.
|
||||||
|
*/
|
||||||
|
public class RegionUtil {
|
||||||
|
|
||||||
|
private RegionUtil() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates the polygon shape of a cylinder which can then be used for e.g. intersection detection.
|
||||||
|
*
|
||||||
|
* @param center the center point of the cylinder
|
||||||
|
* @param radius the radius of the cylinder
|
||||||
|
* @param maxPoints max points to be used for the calculation
|
||||||
|
* @return a list of {@link BlockVector2D} which resemble the shape as a polygon
|
||||||
|
*/
|
||||||
|
public static List<BlockVector2D> polygonizeCylinder(Vector2D center, Vector2D radius, int maxPoints) {
|
||||||
|
int nPoints = (int) Math.ceil(Math.PI*radius.length());
|
||||||
|
|
||||||
|
// These strange semantics for maxPoints are copied from the selectSecondary method.
|
||||||
|
if (maxPoints >= 0 && nPoints >= maxPoints) {
|
||||||
|
nPoints = maxPoints - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
final List<BlockVector2D> points = new ArrayList<BlockVector2D>(nPoints);
|
||||||
|
for (int i = 0; i < nPoints; ++i) {
|
||||||
|
double angle = i * (2.0 * Math.PI) / nPoints;
|
||||||
|
final Vector2D pos = new Vector2D(Math.cos(angle), Math.sin(angle));
|
||||||
|
final BlockVector2D blockVector2D = pos.multiply(radius).add(center).toBlockVector2D();
|
||||||
|
points.add(blockVector2D);
|
||||||
|
}
|
||||||
|
|
||||||
|
return points;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user