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Added /up.
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@ -169,6 +169,7 @@ public class WorldEditListener extends PluginListener {
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commands.put("/jumpto", "Jump to the block that you are looking at");
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commands.put("/thru", "Go through the wall that you are looking at");
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commands.put("/ceil", "<Clearance> - Get to the ceiling");
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commands.put("/up", "<Distance> - Go up some distance");
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commands.put("/chunkinfo", "Get the filename of the chunk that you are in");
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commands.put("/listchunks", "Print a list of used chunks");
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commands.put("/delchunks", "Generate a shell script to delete chunks");
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@ -442,6 +443,18 @@ public class WorldEditListener extends PluginListener {
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}
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return true;
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// Go up
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} else if (split[0].equalsIgnoreCase("/up")) {
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checkArgs(split, 1, 1, split[0]);
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int distance = Integer.parseInt(split[1]);
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if (player.ascendUpwards(distance)) {
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player.print("Whoosh!");
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} else {
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player.printError("You would hit something above you.");
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}
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return true;
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// Set edit position #1
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} else if (split[0].equalsIgnoreCase("//pos1")) {
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checkArgs(split, 0, 0, split[0]);
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@ -225,6 +225,38 @@ public class WorldEditPlayer {
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return false;
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}
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/**
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* Just go up.
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*
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* @param distance
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* @return whether the player was moved
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*/
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public boolean ascendUpwards(int distance) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 1);
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int z = pos.getBlockZ();
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int maxY = Math.min(128, initialY + distance);
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while (y <= 129) {
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if (!BlockType.canPassThrough(ServerInterface.getBlockType(new Vector(x, y, z)))) {
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break; // Hit something
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} else if (y > maxY + 1) {
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break;
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} else if (y == maxY + 1) {
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ServerInterface.setBlockType(new Vector(x, y - 2, z),
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BlockType.GLASS.getID());
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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return true;
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}
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y++;
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}
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return false;
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}
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/**
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* Returns true if equal.
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*
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@ -236,4 +236,36 @@ public enum BlockType {
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|| id == 83 // Reed
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|| id == 90; // Portal
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}
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/**
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* Checks whether a block can be passed through.
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*
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* @param id
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* @return
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*/
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public static boolean canPassThrough(int id) {
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return id == 0 // Air
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|| id == 6 // Saplings
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|| id == 37 // Yellow flower
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|| id == 38 // Red flower
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|| id == 39 // Brown mushroom
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|| id == 40 // Red mush room
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|| id == 50 // Torch
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|| id == 51 // Fire
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|| id == 55 // Redstone wire
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|| id == 59 // Crops
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|| id == 63 // Sign post
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|| id == 65 // Ladder
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|| id == 66 // Minecart tracks
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|| id == 68 // Wall sign
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|| id == 69 // Lever
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|| id == 70 // Stone pressure plate
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|| id == 72 // Wooden pressure plate
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|| id == 75 // Redstone torch (off)
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|| id == 76 // Redstone torch (on)
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|| id == 77 // Stone button
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|| id == 78 // Snow
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|| id == 83 // Reed
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|| id == 90; // Portal
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}
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}
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