mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-06 20:56:41 +00:00
This commit is contained in:
@ -23,6 +23,7 @@ import com.sk89q.worldedit.PlayerDirection;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.WorldEditException;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.blocks.BlockMaterial;
|
||||
import com.sk89q.worldedit.world.block.BlockState;
|
||||
import com.sk89q.worldedit.blocks.BlockType;
|
||||
import com.sk89q.worldedit.world.block.BlockStateHolder;
|
||||
@ -157,36 +158,47 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
|
||||
final int z = pos.getBlockZ();
|
||||
final Extent world = pos.getExtent();
|
||||
|
||||
byte free = 0;
|
||||
byte spots = 0;
|
||||
int maxY = world.getMaxY();
|
||||
if (y >= maxY) return false;
|
||||
|
||||
while (y <= world.getMaximumPoint().getY() + 2) {
|
||||
if (!world.getBlock(new Vector(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
|
||||
++free;
|
||||
} else {
|
||||
free = 0;
|
||||
}
|
||||
BlockMaterial initialMaterial = world.getBlockType(new Vector(x, y, z)).getMaterial();
|
||||
|
||||
if (free == 2) {
|
||||
++spots;
|
||||
if (spots == 2) {
|
||||
final Vector platform = new Vector(x, y - 2, z);
|
||||
final BlockStateHolder block = world.getBlock(platform);
|
||||
final com.sk89q.worldedit.world.block.BlockType type = block.getBlockType();
|
||||
boolean lastState = initialMaterial.isMovementBlocker() && initialMaterial.isFullCube();
|
||||
|
||||
// Don't get put in lava!
|
||||
if (type == BlockTypes.LAVA) {
|
||||
return false;
|
||||
}
|
||||
double height = 1.85;
|
||||
double freeStart = -1;
|
||||
|
||||
setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5));
|
||||
return true;
|
||||
for (int level = y + 1; level <= maxY + 2; level++) {
|
||||
BlockState state;
|
||||
if (level >= maxY) state = BlockTypes.VOID_AIR.getDefaultState();
|
||||
else state = world.getBlock(new Vector(x, level, z));
|
||||
BlockTypes type = state.getBlockType();
|
||||
BlockMaterial material = type.getMaterial();
|
||||
|
||||
if (!material.isFullCube() || !material.isMovementBlocker()) {
|
||||
if (!lastState) {
|
||||
lastState = BlockType.centralBottomLimit(state) != 1;
|
||||
continue;
|
||||
}
|
||||
if (freeStart == -1) {
|
||||
freeStart = level + BlockType.centralTopLimit(state);
|
||||
} else {
|
||||
double bottomLimit = BlockType.centralBottomLimit(state);
|
||||
double space = level + bottomLimit - freeStart;
|
||||
if (space >= height) {
|
||||
setPosition(new Vector(x + 0.5, freeStart, z + 0.5));
|
||||
return true;
|
||||
}
|
||||
// Not enough room, reset the free position
|
||||
if (bottomLimit != 1) {
|
||||
freeStart = -1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
freeStart = -1;
|
||||
lastState = true;
|
||||
}
|
||||
|
||||
++y;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -194,48 +206,52 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
|
||||
public boolean descendLevel() {
|
||||
final Location pos = getBlockIn();
|
||||
final int x = pos.getBlockX();
|
||||
int y = Math.max(0, pos.getBlockY() - 1);
|
||||
int y = Math.max(0, pos.getBlockY());
|
||||
final int z = pos.getBlockZ();
|
||||
final Extent world = pos.getExtent();
|
||||
|
||||
byte free = 0;
|
||||
BlockMaterial initialMaterial = world.getBlockType(new Vector(x, y, z)).getMaterial();
|
||||
|
||||
while (y >= 1) {
|
||||
if (!world.getBlock(new Vector(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
|
||||
++free;
|
||||
} else {
|
||||
free = 0;
|
||||
}
|
||||
boolean lastState = initialMaterial.isMovementBlocker() && initialMaterial.isFullCube();
|
||||
|
||||
if (free == 2) {
|
||||
// So we've found a spot, but we have to drop the player
|
||||
// lightly and also check to see if there's something to
|
||||
// stand upon
|
||||
while (y >= 0) {
|
||||
final Vector platform = new Vector(x, y, z);
|
||||
final BlockStateHolder block = world.getBlock(platform);
|
||||
final com.sk89q.worldedit.world.block.BlockTypes type = block.getBlockType();
|
||||
double height = 1.85;
|
||||
double freeEnd = -1;
|
||||
|
||||
// Don't want to end up in lava
|
||||
switch (type) {
|
||||
case AIR:
|
||||
case CAVE_AIR:
|
||||
case VOID_AIR:
|
||||
case LAVA:
|
||||
--y;
|
||||
continue;
|
||||
default:
|
||||
// Found a block!
|
||||
setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5));
|
||||
return true;
|
||||
int maxY = world.getMaxY();
|
||||
if (y <= 2) return false;
|
||||
|
||||
for (int level = y + 1; level > 0; level--) {
|
||||
BlockState state;
|
||||
if (level >= maxY) state = BlockTypes.VOID_AIR.getDefaultState();
|
||||
else state = world.getBlock(new Vector(x, level, z));
|
||||
BlockTypes type = state.getBlockType();
|
||||
BlockMaterial material = type.getMaterial();
|
||||
|
||||
if (!material.isFullCube() || !material.isMovementBlocker()) {
|
||||
if (!lastState) {
|
||||
lastState = BlockType.centralTopLimit(state) != 0;
|
||||
continue;
|
||||
}
|
||||
if (freeEnd == -1) {
|
||||
freeEnd = level + BlockType.centralBottomLimit(state);
|
||||
} else {
|
||||
double topLimit = BlockType.centralTopLimit(state);
|
||||
double freeStart = level + topLimit;
|
||||
double space = freeEnd - freeStart;
|
||||
if (space >= height) {
|
||||
setPosition(new Vector(x + 0.5, freeStart, z + 0.5));
|
||||
return true;
|
||||
}
|
||||
// Not enough room, reset the free position
|
||||
if (topLimit != 0) {
|
||||
freeEnd = -1;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
} else {
|
||||
lastState = true;
|
||||
freeEnd = -1;
|
||||
}
|
||||
|
||||
--y;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user