Allow fastmode to be used in a lot more places

- Option to stop fastmode from bothering to fix existing ticking blocks
This commit is contained in:
dordsor21
2020-05-11 15:36:52 +01:00
parent 8c38ac0fbc
commit 36faf107e6
15 changed files with 96 additions and 36 deletions

View File

@ -3,14 +3,12 @@ package com.boydti.fawe.beta;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.extent.OutputExtent;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import java.util.Map;
import javax.annotation.Nullable;
import java.util.Set;
import java.util.UUID;
import javax.annotation.Nullable;
/**
* Interface for setting blocks
@ -42,6 +40,13 @@ public interface IChunkSet extends IBlocks, OutputExtent {
return getBiomes() != null;
}
default boolean isFastMode() {
return false;
}
//default to avoid tricky child classes. We only need it in a few cases anyway.
default void setFastMode(boolean fastMode){}
@Override
IChunkSet reset();