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Refactor heightmap classes to math where it makes more sense
(not required by heightmap processor, nor are they processors, used for heightmap brushes etc.)
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@ -50,8 +50,8 @@ import com.fastasyncworldedit.core.command.tool.sweep.SweepBrush;
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import com.fastasyncworldedit.core.configuration.Caption;
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import com.fastasyncworldedit.core.configuration.Settings;
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import com.fastasyncworldedit.core.extent.clipboard.MultiClipboardHolder;
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import com.fastasyncworldedit.core.extent.processor.heightmap.ScalableHeightMap;
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import com.fastasyncworldedit.core.extent.processor.heightmap.ScalableHeightMap.Shape;
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import com.fastasyncworldedit.core.math.heightmap.ScalableHeightMap;
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import com.fastasyncworldedit.core.math.heightmap.ScalableHeightMap.Shape;
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import com.fastasyncworldedit.core.function.mask.IdMask;
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import com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask;
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import com.fastasyncworldedit.core.object.FaweLimit;
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@ -19,7 +19,7 @@
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package com.sk89q.worldedit.extent;
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import com.fastasyncworldedit.core.extent.processor.heightmap.HeightMapType;
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import com.fastasyncworldedit.core.math.heightmap.HeightMapType;
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import com.fastasyncworldedit.core.math.MutableBlockVector3;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.internal.util.DeprecationUtil;
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@ -19,7 +19,7 @@
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package com.sk89q.worldedit.extent;
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import com.fastasyncworldedit.core.extent.processor.heightmap.HeightMapType;
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import com.fastasyncworldedit.core.math.heightmap.HeightMapType;
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import com.fastasyncworldedit.core.math.MutableBlockVector3;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.WorldEditException;
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