Refactor heightmap classes to math where it makes more sense

(not required by heightmap processor, nor are they processors, used for heightmap brushes etc.)
This commit is contained in:
dordsor21
2021-09-11 12:23:03 +01:00
parent 5fb4434afe
commit 37998ec598
24 changed files with 28 additions and 28 deletions

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@ -50,8 +50,8 @@ import com.fastasyncworldedit.core.command.tool.sweep.SweepBrush;
import com.fastasyncworldedit.core.configuration.Caption;
import com.fastasyncworldedit.core.configuration.Settings;
import com.fastasyncworldedit.core.extent.clipboard.MultiClipboardHolder;
import com.fastasyncworldedit.core.extent.processor.heightmap.ScalableHeightMap;
import com.fastasyncworldedit.core.extent.processor.heightmap.ScalableHeightMap.Shape;
import com.fastasyncworldedit.core.math.heightmap.ScalableHeightMap;
import com.fastasyncworldedit.core.math.heightmap.ScalableHeightMap.Shape;
import com.fastasyncworldedit.core.function.mask.IdMask;
import com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask;
import com.fastasyncworldedit.core.object.FaweLimit;

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@ -19,7 +19,7 @@
package com.sk89q.worldedit.extent;
import com.fastasyncworldedit.core.extent.processor.heightmap.HeightMapType;
import com.fastasyncworldedit.core.math.heightmap.HeightMapType;
import com.fastasyncworldedit.core.math.MutableBlockVector3;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.internal.util.DeprecationUtil;

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@ -19,7 +19,7 @@
package com.sk89q.worldedit.extent;
import com.fastasyncworldedit.core.extent.processor.heightmap.HeightMapType;
import com.fastasyncworldedit.core.math.heightmap.HeightMapType;
import com.fastasyncworldedit.core.math.MutableBlockVector3;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.WorldEditException;