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https://github.com/plexusorg/Plex-FAWE.git
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Now supports orientation and choses white wool for white pixels instead of pink!
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@ -1,98 +1,104 @@
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// $Id$
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// $Id$
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/*
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/*
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* Very bad image drawer
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* Very bad image drawer
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* Copyright (C) 2011 sk89q <http://www.sk89q.com>
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* Copyright (C) 2011 sk89q <http://www.sk89q.com>
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* (at your option) any later version.
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*
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*
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* This program is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* GNU General Public License for more details.
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*
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*
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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importPackage(Packages.java.io);
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importPackage(Packages.java.io);
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importPackage(Packages.java.awt);
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importPackage(Packages.java.awt);
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importPackage(Packages.javax.imageio);
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importPackage(Packages.javax.imageio);
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importPackage(Packages.com.sk89q.worldedit);
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importPackage(Packages.com.sk89q.worldedit);
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importPackage(Packages.com.sk89q.worldedit.blocks);
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importPackage(Packages.com.sk89q.worldedit.blocks);
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function makeColor(r, g, b) {
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function makeColor(r, g, b) {
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return new Color(r / 255, g / 255, b / 255);
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return new Color(r / 255, g / 255, b / 255);
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}
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}
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var clothColors = [
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var clothColors = [
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makeColor(0, 0, 0), // White
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makeColor(254, 254, 254), // White - fixed so white gets picked over pink for white pixels
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makeColor(255, 100, 0), // Orange
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makeColor(255, 100, 0), // Orange
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makeColor(200, 0, 200), // Magenta
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makeColor(200, 0, 200), // Magenta
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makeColor(87, 132, 223), // Light blue
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makeColor(87, 132, 223), // Light blue
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makeColor(255, 255, 0), // Yellow
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makeColor(255, 255, 0), // Yellow
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makeColor(0, 255, 0), // Green
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makeColor(0, 255, 0), // Green
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makeColor(255, 180, 200), // Pink
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makeColor(255, 180, 200), // Pink
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makeColor(72, 72, 72), // Gray
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makeColor(72, 72, 72), // Gray
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makeColor(173, 173, 173), // Light grey
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makeColor(173, 173, 173), // Light grey
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makeColor(0, 100, 160), // Cyan
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makeColor(0, 100, 160), // Cyan
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makeColor(120, 0, 200), // Purple
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makeColor(120, 0, 200), // Purple
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makeColor(0, 0, 175), // Blue
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makeColor(0, 0, 175), // Blue
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makeColor(100, 60, 0), // Brown
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makeColor(100, 60, 0), // Brown
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makeColor(48, 80, 0), // Cactus green
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makeColor(48, 80, 0), // Cactus green
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makeColor(255, 0, 0), // Red
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makeColor(255, 0, 0), // Red
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makeColor(0, 0, 0), // Black
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makeColor(0, 0, 0), // Black
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]
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]
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// http://stackoverflow.com/questions/2103368/color-logic-algorithm/2103608#2103608
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// http://stackoverflow.com/questions/2103368/color-logic-algorithm/2103608#2103608
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function colorDistance(c1, c2) {
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function colorDistance(c1, c2) {
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var rmean = (c1.getRed() + c2.getRed()) / 2;
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var rmean = (c1.getRed() + c2.getRed()) / 2;
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var r = c1.getRed() - c2.getRed();
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var r = c1.getRed() - c2.getRed();
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var g = c1.getGreen() - c2.getGreen();
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var g = c1.getGreen() - c2.getGreen();
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var b = c1.getBlue() - c2.getBlue();
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var b = c1.getBlue() - c2.getBlue();
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var weightR = 2 + rmean/256;
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var weightR = 2 + rmean/256;
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var weightG = 4.0;
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var weightG = 4.0;
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var weightB = 2 + (255-rmean)/256
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var weightB = 2 + (255-rmean)/256
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return Math.sqrt(weightR*r*r + weightG*g*g + weightB*b*b);
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return Math.sqrt(weightR*r*r + weightG*g*g + weightB*b*b);
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}
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}
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function findClosestWoolColor(col) {
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function findClosestWoolColor(col) {
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var closestId = 0;
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var closestId = 0;
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var closestDistance = colorDistance(col, clothColors[0]);
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var closestDistance = colorDistance(col, clothColors[0]);
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for (var i = 1; i < clothColors.length; i++) {
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for (var i = 1; i < clothColors.length; i++) {
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var dist = colorDistance(col, clothColors[i]);
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var dist = colorDistance(col, clothColors[i]);
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if (dist < closestDistance) {
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if (dist < closestDistance) {
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closestId = i;
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closestId = i;
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closestDistance = dist;
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closestDistance = dist;
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}
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}
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}
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}
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return closestId;
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return closestId;
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}
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}
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var sess = context.remember();
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var sess = context.remember();
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context.checkArgs(1, 1, "<image>");
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context.checkArgs(1, 2, "<image> <orientation>");
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var f = context.getSafeFile("drawings", argv[1]);
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var f = context.getSafeFile("drawings", argv[1]);
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if (f != null) {
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if (f != null) {
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var img = ImageIO.read(f);
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var img = ImageIO.read(f);
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var width = img.getWidth();
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var width = img.getWidth();
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var height = img.getHeight();
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var height = img.getHeight();
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var origin = player.getBlockIn();
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var origin = player.getBlockIn();
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for (var x = 0; x < width; x++) {
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for (var x = 0; x < width; x++) {
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for (var y = 0; y < height; y++) {
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for (var y = 0; y < height; y++) {
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var c = new Color(img.getRGB(x, y));
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var c = new Color(img.getRGB(x, y));
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var data = findClosestWoolColor(c);
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var data = findClosestWoolColor(c);
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sess.setBlock(origin.add(x, 0, y), new BaseBlock(35, data));
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//added this to enable the user to create images stood up rather than flat on the ground
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}
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if(argv[2]=="h"){
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}
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sess.setBlock(origin.add(x, 0, y), new BaseBlock(35, data));
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}
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if(argv[2]=="v"){
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sess.setBlock(origin.add(x, height-y, 0), new BaseBlock(35, data));
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}
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}
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}
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}
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}
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