Refactor vector system to be cleaner

- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
This commit is contained in:
Kenzie Togami
2018-10-14 03:40:53 -07:00
parent d7c528247b
commit 399e0ad5fa
230 changed files with 4216 additions and 3913 deletions

View File

@ -21,16 +21,16 @@ package com.sk89q.worldedit.bukkit;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.history.change.BlockChange;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.world.AbstractWorld;
@ -39,6 +39,7 @@ import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.weather.WeatherType;
import com.sk89q.worldedit.world.weather.WeatherTypes;
import org.bukkit.Effect;
import org.bukkit.TreeType;
import org.bukkit.World;
@ -90,7 +91,7 @@ public class BukkitWorld extends AbstractWorld {
List<Entity> ents = world.getEntities();
List<com.sk89q.worldedit.entity.Entity> entities = new ArrayList<>();
for (Entity ent : ents) {
if (region.contains(BukkitAdapter.asVector(ent.getLocation()))) {
if (region.contains(BukkitAdapter.asBlockVector(ent.getLocation()))) {
entities.add(BukkitAdapter.adapt(ent));
}
}
@ -159,7 +160,7 @@ public class BukkitWorld extends AbstractWorld {
}
@Override
public int getBlockLightLevel(Vector pt) {
public int getBlockLightLevel(BlockVector3 pt) {
return getWorld().getBlockAt(pt.getBlockX(), pt.getBlockY(), pt.getBlockZ()).getLightLevel();
}
@ -167,14 +168,14 @@ public class BukkitWorld extends AbstractWorld {
public boolean regenerate(Region region, EditSession editSession) {
BlockStateHolder[] history = new BlockStateHolder[16 * 16 * (getMaxY() + 1)];
for (Vector2D chunk : region.getChunks()) {
Vector min = new Vector(chunk.getBlockX() * 16, 0, chunk.getBlockZ() * 16);
for (BlockVector2 chunk : region.getChunks()) {
BlockVector3 min = new BlockVector3(chunk.getBlockX() * 16, 0, chunk.getBlockZ() * 16);
// First save all the blocks inside
for (int x = 0; x < 16; ++x) {
for (int y = 0; y < (getMaxY() + 1); ++y) {
for (int z = 0; z < 16; ++z) {
Vector pt = min.add(x, y, z);
BlockVector3 pt = min.add(x, y, z);
int index = y * 16 * 16 + z * 16 + x;
history[index] = editSession.getFullBlock(pt);
}
@ -191,14 +192,14 @@ public class BukkitWorld extends AbstractWorld {
for (int x = 0; x < 16; ++x) {
for (int y = 0; y < (getMaxY() + 1); ++y) {
for (int z = 0; z < 16; ++z) {
Vector pt = min.add(x, y, z);
BlockVector3 pt = min.add(x, y, z);
int index = y * 16 * 16 + z * 16 + x;
// We have to restore the block if it was outside
if (!region.contains(pt)) {
editSession.smartSetBlock(pt, history[index]);
} else { // Otherwise fool with history
editSession.getChangeSet().add(new BlockChange(pt.toBlockVector(), history[index], editSession.getFullBlock(pt)));
editSession.getChangeSet().add(new BlockChange(pt, history[index], editSession.getFullBlock(pt)));
}
}
}
@ -237,7 +238,7 @@ public class BukkitWorld extends AbstractWorld {
}
@Override
public boolean clearContainerBlockContents(Vector pt) {
public boolean clearContainerBlockContents(BlockVector3 pt) {
Block block = getWorld().getBlockAt(pt.getBlockX(), pt.getBlockY(), pt.getBlockZ());
if (block == null) {
return false;
@ -291,7 +292,7 @@ public class BukkitWorld extends AbstractWorld {
}
@Override
public boolean generateTree(TreeGenerator.TreeType type, EditSession editSession, Vector pt) {
public boolean generateTree(TreeGenerator.TreeType type, EditSession editSession, BlockVector3 pt) {
World world = getWorld();
TreeType bukkitType = toBukkitTreeType(type);
return type != null && world.generateTree(BukkitAdapter.adapt(world, pt), bukkitType,
@ -299,13 +300,13 @@ public class BukkitWorld extends AbstractWorld {
}
@Override
public void dropItem(Vector pt, BaseItemStack item) {
public void dropItem(Vector3 pt, BaseItemStack item) {
World world = getWorld();
world.dropItemNaturally(BukkitAdapter.adapt(world, pt), BukkitAdapter.adapt(item));
}
@Override
public void checkLoadedChunk(Vector pt) {
public void checkLoadedChunk(BlockVector3 pt) {
World world = getWorld();
if (!world.isChunkLoaded(pt.getBlockX() >> 4, pt.getBlockZ() >> 4)) {
@ -337,15 +338,15 @@ public class BukkitWorld extends AbstractWorld {
}
@Override
public void fixAfterFastMode(Iterable<BlockVector2D> chunks) {
public void fixAfterFastMode(Iterable<BlockVector2> chunks) {
World world = getWorld();
for (BlockVector2D chunkPos : chunks) {
for (BlockVector2 chunkPos : chunks) {
world.refreshChunk(chunkPos.getBlockX(), chunkPos.getBlockZ());
}
}
@Override
public boolean playEffect(Vector position, int type, int data) {
public boolean playEffect(Vector3 position, int type, int data) {
World world = getWorld();
final Effect effect = effects.get(type);
@ -404,18 +405,18 @@ public class BukkitWorld extends AbstractWorld {
}
@Override
public void simulateBlockMine(Vector pt) {
public void simulateBlockMine(BlockVector3 pt) {
getWorld().getBlockAt(pt.getBlockX(), pt.getBlockY(), pt.getBlockZ()).breakNaturally();
}
@Override
public com.sk89q.worldedit.world.block.BlockState getBlock(Vector position) {
public com.sk89q.worldedit.world.block.BlockState getBlock(BlockVector3 position) {
Block bukkitBlock = getWorld().getBlockAt(position.getBlockX(), position.getBlockY(), position.getBlockZ());
return BukkitAdapter.adapt(bukkitBlock.getBlockData());
}
@Override
public boolean setBlock(Vector position, BlockStateHolder block, boolean notifyAndLight) throws WorldEditException {
public boolean setBlock(BlockVector3 position, BlockStateHolder block, boolean notifyAndLight) throws WorldEditException {
BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
if (adapter != null) {
try {
@ -438,7 +439,7 @@ public class BukkitWorld extends AbstractWorld {
}
@Override
public BaseBlock getFullBlock(Vector position) {
public BaseBlock getFullBlock(BlockVector3 position) {
BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
if (adapter != null) {
return adapter.getBlock(BukkitAdapter.adapt(getWorld(), position));
@ -448,7 +449,7 @@ public class BukkitWorld extends AbstractWorld {
}
@Override
public BaseBiome getBiome(Vector2D position) {
public BaseBiome getBiome(BlockVector2 position) {
BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
if (adapter != null) {
int id = adapter.getBiomeId(getWorld().getBiome(position.getBlockX(), position.getBlockZ()));
@ -459,7 +460,7 @@ public class BukkitWorld extends AbstractWorld {
}
@Override
public boolean setBiome(Vector2D position, BaseBiome biome) {
public boolean setBiome(BlockVector2 position, BaseBiome biome) {
BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
if (adapter != null) {
Biome bukkitBiome = adapter.getBiome(biome.getId());