Refactor vector system to be cleaner

- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
This commit is contained in:
Kenzie Togami
2018-10-14 03:40:53 -07:00
parent d7c528247b
commit 399e0ad5fa
230 changed files with 4216 additions and 3913 deletions

View File

@ -20,9 +20,9 @@
package com.sk89q.worldedit.bukkit.adapter;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
@ -112,7 +112,7 @@ public interface BukkitImplAdapter {
* @param pos The position
* @param nbtData The NBT Data
*/
void sendFakeNBT(Player player, Vector pos, CompoundTag nbtData);
void sendFakeNBT(Player player, BlockVector3 pos, CompoundTag nbtData);
/**
* Make the client think it has operator status.