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https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-06 04:46:40 +00:00
Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package - Drop many methods that will be auto-promoted anyways, eg. with `divide(int)` and `divide(double)` the first is now gone. - Take Block vectors into their own class hierarchy - Make it clear throughout the API what takes blockvectors - many more improvements
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@ -28,8 +28,6 @@ import com.sk89q.minecraft.util.commands.CommandPermissions;
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import com.sk89q.minecraft.util.commands.Logging;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.entity.Player;
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@ -41,6 +39,8 @@ import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.mask.Mask2D;
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import com.sk89q.worldedit.function.operation.Operations;
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import com.sk89q.worldedit.function.visitor.FlatRegionVisitor;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.FlatRegion;
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import com.sk89q.worldedit.regions.Region;
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@ -139,12 +139,12 @@ public class BiomeCommands {
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return;
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}
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BaseBiome biome = player.getWorld().getBiome(blockPosition.toVector().toVector2D());
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BaseBiome biome = player.getWorld().getBiome(blockPosition.toVector().toBlockPoint().toBlockVector2());
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biomes.add(biome);
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qualifier = "at line of sight point";
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} else if (args.hasFlag('p')) {
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BaseBiome biome = player.getWorld().getBiome(player.getLocation().toVector().toVector2D());
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BaseBiome biome = player.getWorld().getBiome(player.getLocation().toVector().toBlockPoint().toBlockVector2());
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biomes.add(biome);
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qualifier = "at your position";
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@ -153,12 +153,12 @@ public class BiomeCommands {
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Region region = session.getSelection(world);
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if (region instanceof FlatRegion) {
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for (Vector2D pt : ((FlatRegion) region).asFlatRegion()) {
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for (BlockVector2 pt : ((FlatRegion) region).asFlatRegion()) {
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biomes.add(world.getBiome(pt));
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}
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} else {
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for (Vector pt : region) {
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biomes.add(world.getBiome(pt.toVector2D()));
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for (BlockVector3 pt : region) {
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biomes.add(world.getBiome(pt.toBlockVector2()));
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}
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}
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@ -195,7 +195,7 @@ public class BiomeCommands {
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Mask2D mask2d = mask != null ? mask.toMask2D() : null;
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if (atPosition) {
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region = new CuboidRegion(player.getLocation().toVector(), player.getLocation().toVector());
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region = new CuboidRegion(player.getLocation().toVector().toBlockPoint(), player.getLocation().toVector().toBlockPoint());
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} else {
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region = session.getSelection(world);
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}
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