Refactor vector system to be cleaner

- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
This commit is contained in:
Kenzie Togami
2018-10-14 03:40:53 -07:00
parent d7c528247b
commit 399e0ad5fa
230 changed files with 4216 additions and 3913 deletions

View File

@ -28,8 +28,6 @@ import com.sk89q.minecraft.util.commands.CommandPermissions;
import com.sk89q.minecraft.util.commands.Logging;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.entity.Player;
@ -41,6 +39,8 @@ import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.Mask2D;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.function.visitor.FlatRegionVisitor;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.FlatRegion;
import com.sk89q.worldedit.regions.Region;
@ -139,12 +139,12 @@ public class BiomeCommands {
return;
}
BaseBiome biome = player.getWorld().getBiome(blockPosition.toVector().toVector2D());
BaseBiome biome = player.getWorld().getBiome(blockPosition.toVector().toBlockPoint().toBlockVector2());
biomes.add(biome);
qualifier = "at line of sight point";
} else if (args.hasFlag('p')) {
BaseBiome biome = player.getWorld().getBiome(player.getLocation().toVector().toVector2D());
BaseBiome biome = player.getWorld().getBiome(player.getLocation().toVector().toBlockPoint().toBlockVector2());
biomes.add(biome);
qualifier = "at your position";
@ -153,12 +153,12 @@ public class BiomeCommands {
Region region = session.getSelection(world);
if (region instanceof FlatRegion) {
for (Vector2D pt : ((FlatRegion) region).asFlatRegion()) {
for (BlockVector2 pt : ((FlatRegion) region).asFlatRegion()) {
biomes.add(world.getBiome(pt));
}
} else {
for (Vector pt : region) {
biomes.add(world.getBiome(pt.toVector2D()));
for (BlockVector3 pt : region) {
biomes.add(world.getBiome(pt.toBlockVector2()));
}
}
@ -195,7 +195,7 @@ public class BiomeCommands {
Mask2D mask2d = mask != null ? mask.toMask2D() : null;
if (atPosition) {
region = new CuboidRegion(player.getLocation().toVector(), player.getLocation().toVector());
region = new CuboidRegion(player.getLocation().toVector().toBlockPoint(), player.getLocation().toVector().toBlockPoint());
} else {
region = session.getSelection(world);
}