Refactor vector system to be cleaner

- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
This commit is contained in:
Kenzie Togami
2018-10-14 03:40:53 -07:00
parent d7c528247b
commit 399e0ad5fa
230 changed files with 4216 additions and 3913 deletions

View File

@ -29,13 +29,14 @@ import com.sk89q.minecraft.util.commands.CommandPermissions;
import com.sk89q.minecraft.util.commands.Logging;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.internal.annotation.Selection;
import com.sk89q.worldedit.internal.expression.ExpressionException;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
import com.sk89q.worldedit.util.command.binding.Range;
@ -116,7 +117,7 @@ public class GenerationCommands {
worldEdit.checkMaxRadius(radiusZ);
worldEdit.checkMaxRadius(height);
Vector pos = session.getPlacementPosition(player);
BlockVector3 pos = session.getPlacementPosition(player);
int affected = editSession.makeCylinder(pos, pattern, radiusX, radiusZ, height, !hollow);
player.print(affected + " block(s) have been created.");
}
@ -177,9 +178,9 @@ public class GenerationCommands {
worldEdit.checkMaxRadius(radiusY);
worldEdit.checkMaxRadius(radiusZ);
Vector pos = session.getPlacementPosition(player);
BlockVector3 pos = session.getPlacementPosition(player);
if (raised) {
pos = pos.add(0, radiusY, 0);
pos = pos.add(0, (int) radiusY, 0);
}
int affected = editSession.makeSphere(pos, pattern, radiusX, radiusY, radiusZ, !hollow);
@ -240,7 +241,7 @@ public class GenerationCommands {
@CommandPermissions("worldedit.generation.pyramid")
@Logging(PLACEMENT)
public void pyramid(Player player, LocalSession session, EditSession editSession, Pattern pattern, @Range(min = 1) int size, @Switch('h') boolean hollow) throws WorldEditException {
Vector pos = session.getPlacementPosition(player);
BlockVector3 pos = session.getPlacementPosition(player);
worldEdit.checkMaxRadius(size);
int affected = editSession.makePyramid(pos, pattern, size, !hollow);
player.findFreePosition();
@ -277,31 +278,31 @@ public class GenerationCommands {
@Switch('o') boolean offset,
@Switch('c') boolean offsetCenter) throws WorldEditException {
final Vector zero;
Vector unit;
final Vector3 zero;
Vector3 unit;
if (useRawCoords) {
zero = Vector.ZERO;
unit = Vector.ONE;
zero = Vector3.ZERO;
unit = Vector3.ONE;
} else if (offset) {
zero = session.getPlacementPosition(player);
unit = Vector.ONE;
zero = session.getPlacementPosition(player).toVector3();
unit = Vector3.ONE;
} else if (offsetCenter) {
final Vector min = region.getMinimumPoint();
final Vector max = region.getMaximumPoint();
final Vector3 min = region.getMinimumPoint().toVector3();
final Vector3 max = region.getMaximumPoint().toVector3();
zero = max.add(min).multiply(0.5);
unit = Vector.ONE;
unit = Vector3.ONE;
} else {
final Vector min = region.getMinimumPoint();
final Vector max = region.getMaximumPoint();
final Vector3 min = region.getMinimumPoint().toVector3();
final Vector3 max = region.getMaximumPoint().toVector3();
zero = max.add(min).multiply(0.5);
unit = max.subtract(zero);
if (unit.getX() == 0) unit = unit.setX(1.0);
if (unit.getY() == 0) unit = unit.setY(1.0);
if (unit.getZ() == 0) unit = unit.setZ(1.0);
if (unit.getX() == 0) unit = unit.withX(1.0);
if (unit.getY() == 0) unit = unit.withY(1.0);
if (unit.getZ() == 0) unit = unit.withZ(1.0);
}
try {
@ -342,31 +343,31 @@ public class GenerationCommands {
@Switch('r') boolean useRawCoords,
@Switch('o') boolean offset,
@Switch('c') boolean offsetCenter) throws WorldEditException {
final Vector zero;
Vector unit;
final Vector3 zero;
Vector3 unit;
if (useRawCoords) {
zero = Vector.ZERO;
unit = Vector.ONE;
zero = Vector3.ZERO;
unit = Vector3.ONE;
} else if (offset) {
zero = session.getPlacementPosition(player);
unit = Vector.ONE;
zero = session.getPlacementPosition(player).toVector3();
unit = Vector3.ONE;
} else if (offsetCenter) {
final Vector min = region.getMinimumPoint();
final Vector max = region.getMaximumPoint();
final Vector3 min = region.getMinimumPoint().toVector3();
final Vector3 max = region.getMaximumPoint().toVector3();
zero = max.add(min).multiply(0.5);
unit = Vector.ONE;
unit = Vector3.ONE;
} else {
final Vector min = region.getMinimumPoint();
final Vector max = region.getMaximumPoint();
final Vector3 min = region.getMinimumPoint().toVector3();
final Vector3 max = region.getMaximumPoint().toVector3();
zero = max.add(min).multiply(0.5);
unit = max.subtract(zero);
if (unit.getX() == 0) unit = unit.setX(1.0);
if (unit.getY() == 0) unit = unit.setY(1.0);
if (unit.getZ() == 0) unit = unit.setZ(1.0);
if (unit.getX() == 0) unit = unit.withX(1.0);
if (unit.getY() == 0) unit = unit.withY(1.0);
if (unit.getZ() == 0) unit = unit.withZ(1.0);
}
try {