Refactor vector system to be cleaner

- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
This commit is contained in:
Kenzie Togami
2018-10-14 03:40:53 -07:00
parent d7c528247b
commit 399e0ad5fa
230 changed files with 4216 additions and 3913 deletions

View File

@ -60,7 +60,7 @@ public class DeformCommand extends SimpleCommand<Contextual<? extends Operation>
Player player = (Player) locals.get(Actor.class);
LocalSession session = WorldEdit.getInstance().getSessionManager().get(locals.get(Actor.class));
try {
deform.setOffset(session.getPlacementPosition(player));
deform.setOffset(session.getPlacementPosition(player).toVector3());
} catch (IncompleteRegionException e) {
throw new WrappedCommandException(e);
}