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Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package - Drop many methods that will be auto-promoted anyways, eg. with `divide(int)` and `divide(double)` the first is now gone. - Take Block vectors into their own class hierarchy - Make it clear throughout the API what takes blockvectors - many more improvements
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@ -189,7 +189,7 @@ public class BrushTool implements TraceTool {
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}
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try {
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brush.build(editSession, target.toVector(), material, size);
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brush.build(editSession, target.toVector().toBlockPoint(), material, size);
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} catch (MaxChangedBlocksException e) {
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player.printError("Max blocks change limit reached.");
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} finally {
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