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https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-06 20:56:41 +00:00
Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package - Drop many methods that will be auto-promoted anyways, eg. with `divide(int)` and `divide(double)` the first is now gone. - Take Block vectors into their own class hierarchy - Make it clear throughout the API what takes blockvectors - many more improvements
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@ -20,15 +20,16 @@
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package com.sk89q.worldedit.entity;
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import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.gamemode.GameMode;
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@ -256,14 +257,14 @@ public interface Player extends Entity, Actor {
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* @param pitch the pitch (up/down) of the player's view in degrees
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* @param yaw the yaw (left/right) of the player's view in degrees
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*/
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void setPosition(Vector pos, float pitch, float yaw);
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void setPosition(Vector3 pos, float pitch, float yaw);
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/**
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* Move the player.
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*
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* @param pos where to move them
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*/
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void setPosition(Vector pos);
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void setPosition(Vector3 pos);
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/**
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* Sends a fake block to the client.
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@ -275,5 +276,5 @@ public interface Player extends Entity, Actor {
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* @param pos The position of the block
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* @param block The block to send, null to reset
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*/
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void sendFakeBlock(Vector pos, @Nullable BlockStateHolder block);
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void sendFakeBlock(BlockVector3 pos, @Nullable BlockStateHolder block);
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}
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