Refactor vector system to be cleaner

- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
This commit is contained in:
Kenzie Togami
2018-10-14 03:40:53 -07:00
parent d7c528247b
commit 399e0ad5fa
230 changed files with 4216 additions and 3913 deletions

View File

@ -19,7 +19,6 @@
package com.sk89q.worldedit.extension.factory;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.NotABlockException;
import com.sk89q.worldedit.WorldEdit;
@ -37,6 +36,7 @@ import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extension.platform.Capability;
import com.sk89q.worldedit.internal.registry.InputParser;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.world.World;
@ -245,7 +245,7 @@ class DefaultBlockParser extends InputParser<BlockStateHolder> {
} else if ("pos1".equalsIgnoreCase(typeString)) {
// Get the block type from the "primary position"
final World world = context.requireWorld();
final BlockVector primaryPosition;
final BlockVector3 primaryPosition;
try {
primaryPosition = context.requireSession().getRegionSelector(world).getPrimaryPosition();
} catch (IncompleteRegionException e) {

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@ -20,7 +20,6 @@
package com.sk89q.worldedit.extension.factory;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.NoMatchException;
@ -42,6 +41,8 @@ import com.sk89q.worldedit.function.mask.SolidBlockMask;
import com.sk89q.worldedit.internal.expression.Expression;
import com.sk89q.worldedit.internal.expression.ExpressionException;
import com.sk89q.worldedit.internal.registry.InputParser;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.noise.RandomNoise;
import com.sk89q.worldedit.regions.shape.WorldEditExpressionEnvironment;
import com.sk89q.worldedit.session.request.Request;
@ -134,7 +135,7 @@ class DefaultMaskParser extends InputParser<Mask> {
} else {
submask = new ExistingBlockMask(extent);
}
OffsetMask offsetMask = new OffsetMask(submask, new Vector(0, firstChar == '>' ? -1 : 1, 0));
OffsetMask offsetMask = new OffsetMask(submask, new BlockVector3(0, firstChar == '>' ? -1 : 1, 0));
return new MaskIntersection(offsetMask, Masks.negate(submask));
case '$':
@ -161,7 +162,7 @@ class DefaultMaskParser extends InputParser<Mask> {
try {
Expression exp = Expression.compile(component.substring(1), "x", "y", "z");
WorldEditExpressionEnvironment env = new WorldEditExpressionEnvironment(
Request.request().getEditSession(), Vector.ONE, Vector.ZERO);
Request.request().getEditSession(), Vector3.ONE, Vector3.ZERO);
exp.setEnvironment(env);
return new ExpressionMask(exp);
} catch (ExpressionException e) {

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@ -21,16 +21,17 @@ package com.sk89q.worldedit.extension.platform;
import com.sk89q.worldedit.NotABlockException;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.TargetBlock;
import com.sk89q.worldedit.util.auth.AuthorizationException;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
@ -105,7 +106,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
byte free = 0;
while (y <= world.getMaximumPoint().getBlockY() + 2) {
if (!world.getBlock(new Vector(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
if (!world.getBlock(new BlockVector3(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
++free;
} else {
free = 0;
@ -113,7 +114,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
if (free == 2) {
if (y - 1 != origY) {
setPosition(new Vector(x + 0.5, y - 2 + 1, z + 0.5));
setPosition(new Vector3(x + 0.5, y - 2 + 1, z + 0.5));
}
return;
@ -131,10 +132,10 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
int z = searchPos.getBlockZ();
while (y >= 0) {
final Vector pos = new Vector(x, y, z);
final BlockVector3 pos = new BlockVector3(x, y, z);
final BlockState id = world.getBlock(pos);
if (id.getBlockType().getMaterial().isMovementBlocker()) {
setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
setPosition(new Vector3(x + 0.5, y + 1, z + 0.5));
return;
}
@ -159,7 +160,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
byte spots = 0;
while (y <= world.getMaximumPoint().getY() + 2) {
if (!world.getBlock(new Vector(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
if (!world.getBlock(new BlockVector3(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
++free;
} else {
free = 0;
@ -168,7 +169,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
if (free == 2) {
++spots;
if (spots == 2) {
final Vector platform = new Vector(x, y - 2, z);
final BlockVector3 platform = new BlockVector3(x, y - 2, z);
final BlockStateHolder block = world.getBlock(platform);
final com.sk89q.worldedit.world.block.BlockType type = block.getBlockType();
@ -177,7 +178,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
return false;
}
setPosition(platform.add(0.5, 1, 0.5));
setPosition(platform.toVector3().add(0.5, 1, 0.5));
return true;
}
}
@ -199,7 +200,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
byte free = 0;
while (y >= 1) {
if (!world.getBlock(new Vector(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
if (!world.getBlock(new BlockVector3(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
++free;
} else {
free = 0;
@ -210,14 +211,14 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
// lightly and also check to see if there's something to
// stand upon
while (y >= 0) {
final Vector platform = new Vector(x, y, z);
final BlockVector3 platform = new BlockVector3(x, y, z);
final BlockStateHolder block = world.getBlock(platform);
final BlockType type = block.getBlockType();
// Don't want to end up in lava
if (!type.getMaterial().isAir() && type != BlockTypes.LAVA) {
// Found a block!
setPosition(platform.add(0.5, 1, 0.5));
setPosition(platform.toVector3().add(0.5, 1, 0.5));
return true;
}
@ -248,13 +249,13 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
Extent world = getLocation().getExtent();
// No free space above
if (!world.getBlock(new Vector(x, y, z)).getBlockType().getMaterial().isAir()) {
if (!world.getBlock(new BlockVector3(x, y, z)).getBlockType().getMaterial().isAir()) {
return false;
}
while (y <= world.getMaximumPoint().getY()) {
// Found a ceiling!
if (world.getBlock(new Vector(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
if (world.getBlock(new BlockVector3(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
int platformY = Math.max(initialY, y - 3 - clearance);
floatAt(x, platformY + 1, z, alwaysGlass);
return true;
@ -282,7 +283,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
final Extent world = getLocation().getExtent();
while (y <= world.getMaximumPoint().getY() + 2) {
if (world.getBlock(new Vector(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
if (world.getBlock(new BlockVector3(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
break; // Hit something
} else if (y > maxY + 1) {
break;
@ -300,24 +301,24 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
@Override
public void floatAt(int x, int y, int z, boolean alwaysGlass) {
try {
Vector spot = new Vector(x, y - 1, z);
BlockVector3 spot = new BlockVector3(x, y - 1, z);
if (!getLocation().getExtent().getBlock(spot).getBlockType().getMaterial().isMovementBlocker()) {
getLocation().getExtent().setBlock(spot, BlockTypes.GLASS.getDefaultState());
}
} catch (WorldEditException e) {
e.printStackTrace();
}
setPosition(new Vector(x + 0.5, y, z + 0.5));
setPosition(new Vector3(x + 0.5, y, z + 0.5));
}
@Override
public Location getBlockIn() {
return getLocation().setPosition(getLocation().toVector().toBlockVector());
return getLocation().setPosition(getLocation().toVector().floor());
}
@Override
public Location getBlockOn() {
return getLocation().setPosition(getLocation().setY(getLocation().getY() - 1).toVector().toBlockVector());
return getLocation().setPosition(getLocation().setY(getLocation().getY() - 1).toVector().floor());
}
@Override
@ -392,7 +393,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
boolean inFree = false;
while ((block = hitBlox.getNextBlock()) != null) {
boolean free = !world.getBlock(block.toVector()).getBlockType().getMaterial().isMovementBlocker();
boolean free = !world.getBlock(block.toVector().toBlockPoint()).getBlockType().getMaterial().isMovementBlocker();
if (firstBlock) {
firstBlock = false;
@ -426,7 +427,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
}
@Override
public void setPosition(Vector pos) {
public void setPosition(Vector3 pos) {
setPosition(pos, getLocation().getPitch(), getLocation().getYaw());
}
@ -499,7 +500,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
}
@Override
public void sendFakeBlock(Vector pos, BlockStateHolder block) {
public void sendFakeBlock(BlockVector3 pos, BlockStateHolder block) {
}
}

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@ -23,7 +23,6 @@ import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.command.tool.BlockTool;
import com.sk89q.worldedit.command.tool.DoubleActionBlockTool;
@ -38,6 +37,8 @@ import com.sk89q.worldedit.event.platform.PlatformInitializeEvent;
import com.sk89q.worldedit.event.platform.PlatformReadyEvent;
import com.sk89q.worldedit.event.platform.PlayerInputEvent;
import com.sk89q.worldedit.extension.platform.permission.ActorSelectorLimits;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
@ -302,7 +303,7 @@ public class PlatformManager {
Actor actor = createProxyActor(event.getCause());
Location location = event.getLocation();
Vector vector = location.toVector();
Vector3 vector = location.toVector();
// At this time, only handle interaction from players
if (actor instanceof Player) {
@ -321,8 +322,9 @@ public class PlatformManager {
RegionSelector selector = session.getRegionSelector(player.getWorld());
if (selector.selectPrimary(location.toVector(), ActorSelectorLimits.forActor(player))) {
selector.explainPrimarySelection(actor, session, vector);
BlockVector3 blockPoint = vector.toBlockPoint();
if (selector.selectPrimary(blockPoint, ActorSelectorLimits.forActor(player))) {
selector.explainPrimarySelection(actor, session, blockPoint);
}
event.setCancelled(true);
@ -356,8 +358,9 @@ public class PlatformManager {
}
RegionSelector selector = session.getRegionSelector(player.getWorld());
if (selector.selectSecondary(vector, ActorSelectorLimits.forActor(player))) {
selector.explainSecondarySelection(actor, session, vector);
BlockVector3 blockPoint = vector.toBlockPoint();
if (selector.selectSecondary(blockPoint, ActorSelectorLimits.forActor(player))) {
selector.explainSecondarySelection(actor, session, blockPoint);
}
event.setCancelled(true);

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@ -21,12 +21,13 @@ package com.sk89q.worldedit.extension.platform;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
@ -92,7 +93,7 @@ class PlayerProxy extends AbstractPlayerActor {
}
@Override
public void setPosition(Vector pos, float pitch, float yaw) {
public void setPosition(Vector3 pos, float pitch, float yaw) {
basePlayer.setPosition(pos, pitch, yaw);
}
@ -158,7 +159,7 @@ class PlayerProxy extends AbstractPlayerActor {
}
@Override
public void sendFakeBlock(Vector pos, BlockStateHolder block) {
public void sendFakeBlock(BlockVector3 pos, BlockStateHolder block) {
basePlayer.sendFakeBlock(pos, block);
}
}